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Rival - Quasars - 3-11 (0.214)
51 OVR
overall rating (0–100) · 14 games · how is this calculated?
Overall rating 51/100 Tier dominance: 45th (-0.1 SD) Projects as: Rival Role: Anchor
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
3
21% of games
Shot %
26%

Per-game production (percentile within Rival)

StatPer gameTotalPercentile in tier
Points 413.79 5793
92nd
Goals 0.79 11
53rd
Assists 0.36 5
19th
Saves 2.07 29
97th
Shots 3.0 42
81st
Demos 0.43 6
7th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Rival
Points413.79 #82 / 1215 #11 / 164
Goals0.79 #417 / 1215 #63 / 164
Assists0.36 #793 / 1215 #109 / 164
Saves2.07 #19 / 1215 #4 / 164
Demos0.43 #863 / 1215 #125 / 164

Season projection

Low confidence

56% of the season is played (14 → ~25 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 5793 10345 10054 9952 – 10157
Goals 11 20 19 15 – 24
Assists 5 9 10 6 – 13
Saves 29 52 49 42 – 56
Shots 42 75 73 64 – 82
Demos 6 11 13 9 – 17
MVPs 3 5 5 3 – 7

Advanced stats (ballchasing)

Advanced OVR 54 /100

From 14 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 417.7
Avg boost 49.9
Boost stolen / game 474.9
% time at 0 boost 12.8%
Avg speed (uu/s) 1569.7
% supersonic 18.2%
% time high in air 4.8%
Avg distance to ball 2993.7
% time attacking third 20.7%
Demos / game 0.4
Demos taken / game 1.5
Shooting % 25.5%

Data source: live (rscna.com) - standings & schedule refresh hourly.