Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 413.79 | 5793 |
|
| Goals | 0.79 | 11 |
|
| Assists | 0.36 | 5 |
|
| Saves | 2.07 | 29 |
|
| Shots | 3.0 | 42 |
|
| Demos | 0.43 | 6 |
|
| Stat | Per game | Overall rank | Rank in Rival |
|---|---|---|---|
| Points | 413.79 | #82 / 1215 | #11 / 164 |
| Goals | 0.79 | #417 / 1215 | #63 / 164 |
| Assists | 0.36 | #793 / 1215 | #109 / 164 |
| Saves | 2.07 | #19 / 1215 | #4 / 164 |
| Demos | 0.43 | #863 / 1215 | #125 / 164 |
56% of the season is played (14 → ~25 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 5793 | 10345 | 10054 | 9952 – 10157 |
| Goals | 11 | 20 | 19 | 15 – 24 |
| Assists | 5 | 9 | 10 | 6 – 13 |
| Saves | 29 | 52 | 49 | 42 – 56 |
| Shots | 42 | 75 | 73 | 64 – 82 |
| Demos | 6 | 11 | 13 | 9 – 17 |
| MVPs | 3 | 5 | 5 | 3 – 7 |
From 14 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 417.7 |
| Avg boost | 49.9 |
| Boost stolen / game | 474.9 |
| % time at 0 boost | 12.8% |
| Avg speed (uu/s) | 1569.7 |
| % supersonic | 18.2% |
| % time high in air | 4.8% |
| Avg distance to ball | 2993.7 |
| % time attacking third | 20.7% |
| Demos / game | 0.4 |
| Demos taken / game | 1.5 |
| Shooting % | 25.5% |
Data source: live (rscna.com) - standings & schedule refresh hourly.