Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 362.29 | 2536 |
|
| Goals | 0.43 | 3 |
|
| Assists | 0.29 | 2 |
|
| Saves | 2.14 | 15 |
|
| Shots | 2.0 | 14 |
|
| Demos | 0.86 | 6 |
|
| Stat | Per game | Overall rank | Rank in Master |
|---|---|---|---|
| Points | 362.29 | #326 / 1215 | #35 / 107 |
| Goals | 0.43 | #859 / 1215 | #71 / 107 |
| Assists | 0.29 | #860 / 1215 | #67 / 107 |
| Saves | 2.14 | #12 / 1215 | #2 / 107 |
| Demos | 0.86 | #544 / 1215 | #54 / 107 |
60% of the season is played (7 → ~12 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 2536 | 4347 | 4313 | 4250 – 4375 |
| Goals | 3 | 5 | 6 | 3 – 8 |
| Assists | 2 | 3 | 4 | 2 – 6 |
| Saves | 15 | 26 | 24 | 19 – 28 |
| Shots | 14 | 24 | 25 | 20 – 30 |
| Demos | 6 | 10 | 11 | 8 – 15 |
| MVPs | 0 | 0 | 0 | 0 – 1 |
From 7 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 463.4 |
| Avg boost | 49.8 |
| Boost stolen / game | 466.1 |
| % time at 0 boost | 12.0% |
| Avg speed (uu/s) | 1618.2 |
| % supersonic | 21.5% |
| % time high in air | 5.3% |
| Avg distance to ball | 2795.9 |
| % time attacking third | 14.9% |
| Demos / game | 0.9 |
| Demos taken / game | 1.4 |
| Shooting % | 18.1% |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 1797 | 691-672 | 51% | 401 |
| RSC (official) | 12 | 7-2 | 78% | 525 |
| Non-RSC ranked 3v3 | 696 | 257-228 | 53% | 366 |
| Non-RSC other | 1089 | 427-442 | 49% | 423 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.