llokxz

Contender - Jesters - 3-7 (0.300)
7 OVR
overall rating (0–100) · 10 games · how is this calculated?
Overall rating 7/100 Tier dominance: 16th (-0.9 SD) Projects as: Contender Role: Anchor
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
1
10% of games
Shot %
26%

Per-game production (percentile within Contender)

StatPer gameTotalPercentile in tier
Points 300.2 3002
40th
Goals 0.6 6
31st
Assists 0.4 4
28th
Saves 1.6 16
92nd
Shots 2.3 23
51st
Demos 0.4 4
12th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Contender
Points300.2 #754 / 1215 #67 / 134
Goals0.6 #692 / 1215 #74 / 134
Assists0.4 #725 / 1215 #78 / 134
Saves1.6 #170 / 1215 #9 / 134
Demos0.4 #877 / 1215 #96 / 134

Season projection

Low confidence

64% of the season is played (10 → ~16 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 3002 4803 4848 4785 – 4912
Goals 6 10 10 7 – 13
Assists 4 6 7 4 – 9
Saves 16 26 24 20 – 29
Shots 23 37 37 31 – 42
Demos 4 6 8 5 – 10
MVPs 1 2 2 1 – 3

Advanced stats (ballchasing)

From 9 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.

Boost / min 344.2
Avg boost 50.0
Boost stolen / game 252.1
% time at 0 boost 12.4%
Avg speed (uu/s) 1425.3
% supersonic 8.9%
% time high in air 2.9%
Avg distance to ball 3401.6
% time attacking third 15.4%
Demos / game 0.4
Demos taken / game 1.0
Shooting % 25.0%

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.56 0.67 0.6 – 0.7
Assists/game0.33 0.36 0.3 – 0.38
Saves/game1.56 1.57 1.44 – 1.62
Shots/game2.22 2.22 2.06 – 2.34

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
AoS Arctic S14Rival 0.670.421.67 0.73
Novarchite S17Prospect 0.670.221.44 0.99
Bushier Brow S24Veteran 0.630.391.59 1.02
SRSExKAOS S25Rival 0.670.271.47 1.04
Ice Phoenix S24Veteran 0.760.341.66 1.10
FallenAngel S24Rival 0.50.291.4 1.10
nizz S22Veteran 0.480.31.3 1.12
Rock_Sause S20Elite 0.50.381.62 1.18
RedSavage S18Veteran 0.670.331.78 1.20
Ozzy S20Prospect 0.620.381.24 1.20

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.