Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 333.68 | 8342 |
|
| Goals | 0.52 | 13 |
|
| Assists | 0.24 | 6 |
|
| Saves | 1.84 | 46 |
|
| Shots | 2.48 | 62 |
|
| Demos | 1.36 | 34 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 333.68 | #554 / 1215 | #71 / 166 |
| Goals | 0.52 | #786 / 1215 | #114 / 166 |
| Assists | 0.24 | #902 / 1215 | #126 / 166 |
| Saves | 1.84 | #60 / 1215 | #9 / 166 |
| Demos | 1.36 | #198 / 1215 | #23 / 166 |
60% of the season is played (25 → ~42 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (52 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 8342 | 14015 | 14046 | 14046 | 13927 – 14165 |
| Goals | 13 | 22 | 23 | 24 | 18 – 28 |
| Assists | 6 | 10 | 11 | 12 | 8 – 15 |
| Saves | 46 | 77 | 75 | 75 | 67 – 84 |
| Shots | 62 | 104 | 104 | 106 | 94 – 114 |
| Demos | 34 | 57 | 56 | 57 | 48 – 63 |
| MVPs | 2 | 3 | 4 | 4 | 2 – 6 |
From 3 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 423.7 |
| Avg boost | 49.2 |
| Boost stolen / game | 444.3 |
| % time at 0 boost | 12.1% |
| Avg speed (uu/s) | 1573.1 |
| % supersonic | 17.2% |
| % time high in air | 5.0% |
| Avg distance to ball | 3149.2 |
| % time attacking third | 21.2% |
| Demos / game | 0.3 |
| Demos taken / game | 0.7 |
| Shooting % | 9.1% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S25 | Challenger | 52 | 0.88 | 0.56 | 1.38 | 408 |
| S26 | Challenger | 9 | 0.33 | 0.44 | 1.33 | 443 |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.33 | 0.5 | 0.43 – 0.62 |
| Assists/game | 0.44 | 0.5 | 0.42 – 0.53 |
| Saves/game | 1.33 | 1.47 | 1.38 – 1.5 |
| Shots/game | 2.44 | 2.4 | 2.17 – 2.66 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| hawktuahjohnpork | S23 | Master | 0.43 | 0.43 | 1.31 | 1.24 |
| RL Rust | S20 | Veteran | 0.5 | 0.42 | 1.25 | 1.29 |
| ExyRL. | S24 | Elite | 0.54 | 0.54 | 1.46 | 1.41 |
| PackRL | S25 | Elite | 0.54 | 0.5 | 1.68 | 1.45 |
| GoldFish | S23 | Elite | 0.42 | 0.62 | 1.42 | 1.45 |
| aes. | S14 | Premier | 0.62 | 0.38 | 1.25 | 1.47 |
| Verza | S19 | Elite | 0.42 | 0.58 | 1.5 | 1.47 |
| Seth | S23 | Elite | 0.65 | 0.5 | 1.5 | 1.51 |
| Colinn | S18 | Elite | 0.5 | 0.38 | 1.38 | 1.53 |
| FIN0oo | S19 | Elite | 0.5 | 0.5 | 1.58 | 1.53 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.