Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 323.92 | 4211 |
|
| Goals | 0.54 | 7 |
|
| Assists | 0.31 | 4 |
|
| Saves | 1.54 | 20 |
|
| Shots | 2.23 | 29 |
|
| Demos | 0.54 | 7 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 323.92 | #629 / 1215 | #77 / 161 |
| Goals | 0.54 | #773 / 1215 | #108 / 161 |
| Assists | 0.31 | #851 / 1215 | #120 / 161 |
| Saves | 1.54 | #218 / 1215 | #21 / 161 |
| Demos | 0.54 | #785 / 1215 | #103 / 161 |
60% of the season is played (13 → ~22 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (200 games across 5 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 4211 | 7126 | 7149 | 7149 | 7066 – 7232 |
| Goals | 7 | 12 | 13 | 13 | 9 – 16 |
| Assists | 4 | 7 | 8 | 8 | 5 – 10 |
| Saves | 20 | 34 | 33 | 33 | 27 – 38 |
| Shots | 29 | 49 | 50 | 50 | 43 – 57 |
| Demos | 7 | 12 | 13 | 13 | 9 – 17 |
| MVPs | 1 | 2 | 2 | 2 | 1 – 3 |
From 9 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 365.4 |
| Avg boost | 47.0 |
| Boost stolen / game | 646.7 |
| % time at 0 boost | 13.6% |
| Avg speed (uu/s) | 1486.0 |
| % supersonic | 11.4% |
| % time high in air | 2.5% |
| Avg distance to ball | 2838.7 |
| % time attacking third | 23.2% |
| Demos / game | 0.4 |
| Demos taken / game | 0.4 |
| Shooting % | 31.6% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Contender | 11 | 0.91 | 0.36 | 1.09 | 403 |
| S21 | Contender | 48 | 0.81 | 0.79 | 1.08 | 360 |
| S22 | Prospect | 7 | 0.71 | 1.0 | 2.0 | 320 |
| S23 | Prospect | 56 | 0.96 | 0.43 | 1.43 | 376 |
| S24 | Challenger | 29 | 0.52 | 0.34 | 1.41 | 348 |
| S25 | Prospect | 56 | 0.55 | 0.52 | 1.23 | 352 |
| S26 | Prospect | 9 | 0.78 | 0.44 | 1.56 | 365 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 5902 | 2311-2346 | 50% | 383 |
| RSC (official) | 38 | 18-12 | 60% | 406 |
| Non-RSC ranked 3v3 | 577 | 219-231 | 49% | 310 |
| Non-RSC other | 5287 | 2074-2103 | 50% | 390 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.