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Challenger - Shade - 4-6 (0.400)
31 OVR
overall rating (0–100) · 10 games · how is this calculated?
Overall rating 31/100 Tier dominance: 4th (-1.4 SD) Projects as: Challenger Role: Playmaker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
0
0% of games
Shot %
15%

Per-game production (percentile within Challenger)

StatPer gameTotalPercentile in tier
Points 252.1 2521
2nd
Goals 0.3 3
4th
Assists 0.6 6
63rd
Saves 1.2 12
38th
Shots 2.0 20
9th
Demos 0.5 5
15th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Challenger
Points252.1 #897 / 1215 #130 / 166
Goals0.3 #901 / 1215 #128 / 166
Assists0.6 #344 / 1215 #46 / 166
Saves1.2 #573 / 1215 #82 / 166
Demos0.5 #806 / 1215 #110 / 166

Season projection

Low confidence

60% of the season is played (10 → ~17 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 2521 4286 4563 4495 – 4631
Goals 3 5 7 4 – 9
Assists 6 10 10 7 – 13
Saves 12 20 21 16 – 25
Shots 20 34 36 30 – 42
Demos 5 8 10 7 – 13
MVPs 0 0 0 0 – 2

Advanced stats (ballchasing)

Advanced OVR 1 /100

From 10 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 414.2
Avg boost 43.6
Boost stolen / game 452.3
% time at 0 boost 18.3%
Avg speed (uu/s) 1485.4
% supersonic 12.1%
% time high in air 3.3%
Avg distance to ball 3125.0
% time attacking third 18.5%
Demos / game 0.5
Demos taken / game 1.5
Shooting % 16.4%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S21Rival3 0.00.00.67 296
S25Rival6 0.330.171.17 407
S26Challenger10 0.30.61.2 414

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.3 0.47 0.4 – 0.5
Assists/game0.6 0.55 0.5 – 0.62
Saves/game1.2 1.28 1.17 – 1.38
Shots/game2.0 2.0 1.83 – 2.12

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
parka S25Elite 0.440.51.33 1.05
SniperWarrior007 S24Veteran 0.380.51.12 1.18
chimmy S17Veteran 0.50.751.33 1.26
Hamm. S23Rival 0.540.541.38 1.28
JimJam S18Rival 0.50.51.25 1.29
Chefty S18Veteran 0.420.421.33 1.30
2twisteda S25Elite 0.290.581.17 1.31
Shune. S24Master 0.440.71.3 1.32
Beans S18Elite 0.40.451.45 1.33
Ay.Josh S21Rival 0.480.631.15 1.33

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.