Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 332.0 | 4316 |
|
| Goals | 0.77 | 10 |
|
| Assists | 0.54 | 7 |
|
| Saves | 1.15 | 15 |
|
| Shots | 2.69 | 35 |
|
| Demos | 0.38 | 5 |
|
| Stat | Per game | Overall rank | Rank in Elite |
|---|---|---|---|
| Points | 332.0 | #564 / 1215 | #93 / 179 |
| Goals | 0.77 | #438 / 1215 | #66 / 179 |
| Assists | 0.54 | #462 / 1215 | #74 / 179 |
| Saves | 1.15 | #629 / 1215 | #99 / 179 |
| Demos | 0.38 | #884 / 1215 | #124 / 179 |
56% of the season is played (13 → ~23 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (214 games across 5 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 4316 | 7636 | 7722 | 7722 | 7631 – 7813 |
| Goals | 10 | 18 | 18 | 18 | 13 – 22 |
| Assists | 7 | 12 | 13 | 13 | 9 – 16 |
| Saves | 15 | 27 | 27 | 27 | 22 – 33 |
| Shots | 35 | 62 | 61 | 63 | 53 – 69 |
| Demos | 5 | 9 | 11 | 9 | 7 – 15 |
| MVPs | 0 | 0 | 1 | 1 | 0 – 2 |
From 10 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 342.5 |
| Avg boost | 40.5 |
| Boost stolen / game | 382.1 |
| % time at 0 boost | 18.1% |
| Avg speed (uu/s) | 1369.7 |
| % supersonic | 6.2% |
| % time high in air | 3.9% |
| Avg distance to ball | 2891.1 |
| % time attacking third | 17.2% |
| Demos / game | 0.3 |
| Demos taken / game | 1.4 |
| Shooting % | 35.9% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Elite | 14 | 0.64 | 0.5 | 1.0 | 325 |
| S22 | Veteran | 64 | 1.06 | 0.66 | 1.16 | 310 |
| S23 | Veteran | 55 | 0.64 | 0.6 | 1.66 | 324 |
| S24 | Veteran | 59 | 1.08 | 0.66 | 1.02 | 338 |
| S25 | Elite | 22 | 0.68 | 0.64 | 1.54 | 316 |
| S26 | Elite | 10 | 0.9 | 0.3 | 1.4 | 342 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 6157 | 2662-2356 | 53% | 438 |
| RSC (official) | 29 | 5-16 | 24% | 346 |
| Non-RSC ranked 3v3 | 696 | 296-244 | 55% | 350 |
| Non-RSC other | 5432 | 2361-2096 | 53% | 450 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.