nuummite

Elite - Tiny Terrors - 2-11 (0.154)
74 OVR
overall rating (0–100) · 13 games · how is this calculated?
Overall rating 74/100 Tier dominance: 13th (-1.1 SD) Projects as: Elite Role: Role player
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
0
0% of games
Shot %
29%

Per-game production (percentile within Elite)

StatPer gameTotalPercentile in tier
Points 332.0 4316
28th
Goals 0.77 10
48th
Assists 0.54 7
43rd
Saves 1.15 15
23rd
Shots 2.69 35
60th
Demos 0.38 5
4th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Elite
Points332.0 #564 / 1215 #93 / 179
Goals0.77 #438 / 1215 #66 / 179
Assists0.54 #462 / 1215 #74 / 179
Saves1.15 #629 / 1215 #99 / 179
Demos0.38 #884 / 1215 #124 / 179

Season projection

Low confidence

56% of the season is played (13 → ~23 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (214 games across 5 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 4316 7636 7722 7722 7631 – 7813
Goals 10 18 18 18 13 – 22
Assists 7 12 13 13 9 – 16
Saves 15 27 27 27 22 – 33
Shots 35 62 61 63 53 – 69
Demos 5 9 11 9 7 – 15
MVPs 0 0 1 1 0 – 2

Advanced stats (ballchasing)

Advanced OVR 21 /100

From 10 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 342.5
Avg boost 40.5
Boost stolen / game 382.1
% time at 0 boost 18.1%
Avg speed (uu/s) 1369.7
% supersonic 6.2%
% time high in air 3.9%
Avg distance to ball 2891.1
% time attacking third 17.2%
Demos / game 0.3
Demos taken / game 1.4
Shooting % 35.9%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S20Elite14 0.640.51.0 325
S22Veteran64 1.060.661.16 310
S23Veteran55 0.640.61.66 324
S24Veteran59 1.080.661.02 338
S25Elite22 0.680.641.54 316
S26Elite10 0.90.31.4 342

Beyond RSC - lifetime & other play

External skill estimate: ~78 OVR High confidence — inferred from 696 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 74.
SourceGames RecordWin % Score/g
Lifetime (all)61572662-2356 53% 438
RSC (official)295-16 24% 346
Non-RSC ranked 3v3696296-244 55% 350
Non-RSC other54322361-2096 53% 450

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)


Data source: live (rscna.com) - standings & schedule refresh hourly.