Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 265.69 | 3454 |
|
| Goals | 0.62 | 8 |
|
| Assists | 0.54 | 7 |
|
| Saves | 0.46 | 6 |
|
| Shots | 2.0 | 26 |
|
| Demos | 0.62 | 8 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 265.69 | #870 / 1215 | #116 / 161 |
| Goals | 0.62 | #681 / 1215 | #94 / 161 |
| Assists | 0.54 | #462 / 1215 | #61 / 161 |
| Saves | 0.46 | #939 / 1215 | #132 / 161 |
| Demos | 0.62 | #743 / 1215 | #98 / 161 |
60% of the season is played (13 → ~22 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (60 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 3454 | 5845 | 6068 | 6068 | 5989 – 6146 |
| Goals | 8 | 14 | 14 | 16 | 10 – 18 |
| Assists | 7 | 12 | 12 | 12 | 8 – 15 |
| Saves | 6 | 10 | 13 | 13 | 9 – 17 |
| Shots | 26 | 44 | 45 | 48 | 39 – 52 |
| Demos | 8 | 14 | 15 | 15 | 11 – 19 |
| MVPs | 3 | 5 | 5 | 5 | 3 – 7 |
From 11 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 346.3 |
| Avg boost | 51.8 |
| Boost stolen / game | 478.9 |
| % time at 0 boost | 9.0% |
| Avg speed (uu/s) | 1442.1 |
| % supersonic | 9.4% |
| % time high in air | 3.1% |
| Avg distance to ball | 3302.2 |
| % time attacking third | 20.7% |
| Demos / game | 0.6 |
| Demos taken / game | 0.8 |
| Shooting % | 29.3% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S25 | Contender | 60 | 1.08 | 0.68 | 1.2 | 346 |
| S26 | Prospect | 11 | 0.73 | 0.64 | 0.46 | 346 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 1335 | 508-498 | 50% | 303 |
| RSC (official) | 26 | 16-7 | 70% | 402 |
| Non-RSC ranked 3v3 | 183 | 55-88 | 38% | 278 |
| Non-RSC other | 1126 | 437-403 | 52% | 305 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.