Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 271.36 | 2985 |
|
| Goals | 0.55 | 6 |
|
| Assists | 0.45 | 5 |
|
| Saves | 1.09 | 12 |
|
| Shots | 2.45 | 27 |
|
| Demos | 0.73 | 8 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 271.36 | #852 / 1215 | #122 / 166 |
| Goals | 0.55 | #764 / 1215 | #108 / 166 |
| Assists | 0.45 | #637 / 1215 | #86 / 166 |
| Saves | 1.09 | #691 / 1215 | #104 / 166 |
| Demos | 0.73 | #658 / 1215 | #83 / 166 |
60% of the season is played (11 → ~18 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (24 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 2985 | 4885 | 5091 | 5091 | 5022 – 5159 |
| Goals | 6 | 10 | 10 | 9 | 7 – 14 |
| Assists | 5 | 8 | 8 | 8 | 6 – 11 |
| Saves | 12 | 20 | 20 | 20 | 16 – 25 |
| Shots | 27 | 44 | 44 | 42 | 38 – 51 |
| Demos | 8 | 13 | 14 | 12 | 10 – 17 |
| MVPs | 0 | 0 | 0 | 0 | 0 – 1 |
From 11 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 371.6 |
| Avg boost | 50.3 |
| Boost stolen / game | 365.7 |
| % time at 0 boost | 11.5% |
| Avg speed (uu/s) | 1547.6 |
| % supersonic | 13.8% |
| % time high in air | 4.6% |
| Avg distance to ball | 3270.7 |
| % time attacking third | 17.7% |
| Demos / game | 0.7 |
| Demos taken / game | 0.6 |
| Shooting % | 25.3% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Prospect | 24 | 0.38 | 0.38 | 1.12 | 354 |
| S26 | Challenger | 11 | 0.55 | 0.46 | 1.09 | 372 |
Data source: live (rscna.com) - standings & schedule refresh hourly.