Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 302.14 | 2115 |
|
| Goals | 0.71 | 5 |
|
| Assists | 0.43 | 3 |
|
| Saves | 1.14 | 8 |
|
| Shots | 1.86 | 13 |
|
| Demos | 1.0 | 7 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 302.14 | #743 / 1215 | #64 / 134 |
| Goals | 0.71 | #540 / 1215 | #53 / 134 |
| Assists | 0.43 | #685 / 1215 | #73 / 134 |
| Saves | 1.14 | #637 / 1215 | #54 / 134 |
| Demos | 1.0 | #387 / 1215 | #28 / 134 |
64% of the season is played (7 → ~11 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 2115 | 3324 | 3355 | 3305 – 3406 |
| Goals | 5 | 8 | 8 | 5 – 10 |
| Assists | 3 | 5 | 5 | 3 – 7 |
| Saves | 8 | 13 | 13 | 9 – 16 |
| Shots | 13 | 20 | 21 | 17 – 26 |
| Demos | 7 | 11 | 11 | 8 – 13 |
| MVPs | 1 | 2 | 2 | 1 – 3 |
From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 434.7 |
| Avg boost | 46.1 |
| Boost stolen / game | 479.5 |
| % time at 0 boost | 16.8% |
| Avg speed (uu/s) | 1481.1 |
| % supersonic | 11.2% |
| % time high in air | 1.8% |
| Avg distance to ball | 2928.3 |
| % time attacking third | 19.3% |
| Demos / game | 1.2 |
| Demos taken / game | 0.8 |
| Shooting % | 62.5% |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 1123 | 443-509 | 47% | 409 |
| RSC (official) | 3 | 3-0 | 100% | 351 |
| Non-RSC ranked 3v3 | 23 | 4-14 | 22% | 197 |
| Non-RSC other | 1097 | 436-495 | 47% | 413 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.