Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 434.44 | 11730 |
|
| Goals | 1.19 | 32 |
|
| Assists | 0.81 | 22 |
|
| Saves | 1.56 | 42 |
|
| Shots | 3.19 | 86 |
|
| Demos | 0.74 | 20 |
|
| Stat | Per game | Overall rank | Rank in Elite |
|---|---|---|---|
| Points | 434.44 | #36 / 1213 | #4 / 178 |
| Goals | 1.19 | #58 / 1213 | #8 / 178 |
| Assists | 0.81 | #79 / 1213 | #14 / 178 |
| Saves | 1.56 | #209 / 1213 | #39 / 178 |
| Demos | 0.74 | #646 / 1213 | #93 / 178 |
50% of the season is played (27 → ~54 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 11730 | 23460 | 22979 | 22798 – 23159 |
| Goals | 32 | 64 | 61 | 52 – 71 |
| Assists | 22 | 44 | 43 | 35 – 50 |
| Saves | 42 | 84 | 83 | 72 – 94 |
| Shots | 86 | 172 | 168 | 153 – 184 |
| Demos | 20 | 40 | 42 | 34 – 50 |
| MVPs | 7 | 14 | 13 | 9 – 18 |
From 27 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 399.2 |
| Avg boost | 49.8 |
| Boost stolen / game | 494.5 |
| % time at 0 boost | 11.1% |
| Avg speed (uu/s) | 1524.2 |
| % supersonic | 12.0% |
| % time high in air | 5.6% |
| Avg distance to ball | 2774.0 |
| % time attacking third | 22.5% |
| Demos / game | 0.7 |
| Demos taken / game | 1.0 |
| Shooting % | 35.7% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.19 | 1.12 | 1.04 – 1.18 |
| Assists/game | 0.81 | 0.76 | 0.73 – 0.81 |
| Saves/game | 1.56 | 1.42 | 1.39 – 1.58 |
| Shots/game | 3.19 | 3.24 | 3.15 – 3.37 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Yurrbo? | S23 | Rival | 1.18 | 0.84 | 1.64 | 0.76 |
| BaldManStreamer | S24 | Veteran | 1.26 | 0.82 | 1.39 | 0.92 |
| Destin | S23 | Elite | 1.02 | 0.73 | 1.41 | 1.00 |
| Daylon | S25 | Elite | 1.0 | 0.75 | 1.62 | 1.05 |
| Alfredo | S18 | Premier | 1.4 | 0.8 | 1.6 | 1.06 |
| Killer | S24 | Elite | 1.09 | 0.91 | 1.56 | 1.08 |
| Snack Time! | S20 | Master | 1.12 | 0.75 | 1.38 | 1.12 |
| Cognitixn | S23 | Rival | 1.13 | 0.71 | 1.36 | 1.12 |
| Neoblastz | S25 | Master | 1.12 | 0.77 | 1.68 | 1.12 |
| IIIYummyIII | S25 | Rival | 1.04 | 0.82 | 1.35 | 1.13 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.