Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 393.83 | 9452 |
|
| Goals | 0.71 | 17 |
|
| Assists | 1.04 | 25 |
|
| Saves | 1.58 | 38 |
|
| Shots | 2.21 | 53 |
|
| Demos | 1.0 | 24 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 393.83 | #139 / 1215 | #19 / 170 |
| Goals | 0.71 | #546 / 1215 | #84 / 170 |
| Assists | 1.04 | #12 / 1215 | #2 / 170 |
| Saves | 1.58 | #176 / 1215 | #34 / 170 |
| Demos | 1.0 | #387 / 1215 | #64 / 170 |
56% of the season is played (24 → ~43 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 9452 | 16935 | 16746 | 16608 – 16884 |
| Goals | 17 | 30 | 31 | 25 – 37 |
| Assists | 25 | 45 | 43 | 36 – 49 |
| Saves | 38 | 68 | 67 | 58 – 76 |
| Shots | 53 | 95 | 97 | 86 – 108 |
| Demos | 24 | 43 | 43 | 36 – 51 |
| MVPs | 8 | 14 | 13 | 10 – 17 |
From 24 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 417.4 |
| Avg boost | 52.3 |
| Boost stolen / game | 560.4 |
| % time at 0 boost | 11.6% |
| Avg speed (uu/s) | 1520.2 |
| % supersonic | 11.6% |
| % time high in air | 6.4% |
| Avg distance to ball | 2826.6 |
| % time attacking third | 20.4% |
| Demos / game | 1.0 |
| Demos taken / game | 1.2 |
| Shooting % | 33.4% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Veteran | 7 | 0.71 | 1.0 | 1.0 | 385 |
| S26 | Veteran | 24 | 0.71 | 1.04 | 1.58 | 417 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 869 | 334-375 | 47% | 352 |
| RSC (official) | 4 | 0-4 | 0% | 158 |
| Non-RSC ranked 3v3 | 24 | 8-12 | 40% | 323 |
| Non-RSC other | 841 | 326-359 | 48% | 354 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.