Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 444.89 | 16016 |
|
| Goals | 1.08 | 39 |
|
| Assists | 0.53 | 19 |
|
| Saves | 1.72 | 62 |
|
| Shots | 2.75 | 99 |
|
| Demos | 0.56 | 20 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 444.89 | #22 / 1215 | #2 / 134 |
| Goals | 1.08 | #101 / 1215 | #12 / 134 |
| Assists | 0.53 | #488 / 1215 | #41 / 134 |
| Saves | 1.72 | #99 / 1215 | #5 / 134 |
| Demos | 0.56 | #778 / 1215 | #76 / 134 |
64% of the season is played (36 → ~56 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 16016 | 24914 | 24449 | 24307 – 24591 |
| Goals | 39 | 61 | 59 | 52 – 66 |
| Assists | 19 | 30 | 29 | 24 – 34 |
| Saves | 62 | 96 | 94 | 86 – 103 |
| Shots | 99 | 154 | 152 | 141 – 164 |
| Demos | 20 | 31 | 32 | 27 – 37 |
| MVPs | 14 | 22 | 21 | 17 – 25 |
No ballchasing replay data for this player. Advanced stats (boost, speed, positioning, demos) only exist for the ~37% of players whose matches/scrims were uploaded to ballchasing - coverage depends on who uploads, not on the player.
Data source: live (rscna.com) - standings & schedule refresh hourly.