Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 295.15 | 7674 |
|
| Goals | 0.58 | 15 |
|
| Assists | 0.35 | 9 |
|
| Saves | 1.12 | 29 |
|
| Shots | 1.62 | 42 |
|
| Demos | 1.0 | 26 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 295.15 | #778 / 1215 | #100 / 161 |
| Goals | 0.58 | #731 / 1215 | #99 / 161 |
| Assists | 0.35 | #803 / 1215 | #113 / 161 |
| Saves | 1.12 | #668 / 1215 | #81 / 161 |
| Demos | 1.0 | #387 / 1215 | #47 / 161 |
60% of the season is played (26 → ~43 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (193 games across 6 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 7674 | 12692 | 12833 | 12833 | 12721 – 12946 |
| Goals | 15 | 25 | 25 | 25 | 20 – 30 |
| Assists | 9 | 15 | 16 | 16 | 12 – 20 |
| Saves | 29 | 48 | 48 | 49 | 41 – 55 |
| Shots | 42 | 69 | 73 | 73 | 64 – 81 |
| Demos | 26 | 43 | 43 | 42 | 36 – 49 |
| MVPs | 3 | 5 | 5 | 5 | 3 – 7 |
From 26 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 379.4 |
| Avg boost | 50.5 |
| Boost stolen / game | 468.7 |
| % time at 0 boost | 11.8% |
| Avg speed (uu/s) | 1463.5 |
| % supersonic | 10.8% |
| % time high in air | 2.9% |
| Avg distance to ball | 3059.7 |
| % time attacking third | 19.4% |
| Demos / game | 1.0 |
| Demos taken / game | 1.0 |
| Shooting % | 35.5% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Challenger | 19 | 0.53 | 0.68 | 1.42 | 365 |
| S21 | Challenger | 16 | 0.5 | 0.56 | 1.38 | 379 |
| S22 | Challenger | 20 | 1.05 | 0.6 | 1.05 | 393 |
| S23 | Challenger | 56 | 0.57 | 0.39 | 1.3 | 378 |
| S24 | Challenger | 26 | 0.54 | 0.46 | 1.46 | 388 |
| S25 | Prospect | 56 | 0.68 | 0.57 | 1.2 | 372 |
| S26 | Prospect | 26 | 0.58 | 0.35 | 1.12 | 379 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 6094 | 2181-2551 | 46% | 315 |
| RSC (official) | 92 | 38-37 | 51% | 318 |
| Non-RSC ranked 3v3 | 717 | 287-252 | 53% | 268 |
| Non-RSC other | 5285 | 1856-2262 | 45% | 322 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.