struttrl

Prospect - Gloom - 6-20 (0.231)
19 OVR
overall rating (0–100) · 26 games · how is this calculated?
Overall rating 19/100 Tier dominance: 19th (-1.0 SD) Projects as: Prospect Role: Role player
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
3
12% of games
Shot %
36%

Per-game production (percentile within Prospect)

StatPer gameTotalPercentile in tier
Points 295.15 7674
25th
Goals 0.58 15
26th
Assists 0.35 9
15th
Saves 1.12 29
39th
Shots 1.62 42
8th
Demos 1.0 26
59th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Prospect
Points295.15 #778 / 1215 #100 / 161
Goals0.58 #731 / 1215 #99 / 161
Assists0.35 #803 / 1215 #113 / 161
Saves1.12 #668 / 1215 #81 / 161
Demos1.0 #387 / 1215 #47 / 161

Season projection

High confidence

60% of the season is played (26 → ~43 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (193 games across 6 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 7674 12692 12833 12833 12721 – 12946
Goals 15 25 25 25 20 – 30
Assists 9 15 16 16 12 – 20
Saves 29 48 48 49 41 – 55
Shots 42 69 73 73 64 – 81
Demos 26 43 43 42 36 – 49
MVPs 3 5 5 5 3 – 7

Advanced stats (ballchasing)

Advanced OVR 33 /100

From 26 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 379.4
Avg boost 50.5
Boost stolen / game 468.7
% time at 0 boost 11.8%
Avg speed (uu/s) 1463.5
% supersonic 10.8%
% time high in air 2.9%
Avg distance to ball 3059.7
% time attacking third 19.4%
Demos / game 1.0
Demos taken / game 1.0
Shooting % 35.5%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S20Challenger19 0.530.681.42 365
S21Challenger16 0.50.561.38 379
S22Challenger20 1.050.61.05 393
S23Challenger56 0.570.391.3 378
S24Challenger26 0.540.461.46 388
S25Prospect56 0.680.571.2 372
S26Prospect26 0.580.351.12 379

Beyond RSC - lifetime & other play

External skill estimate: ~27 OVR High confidence — inferred from 717 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 19.
SourceGames RecordWin % Score/g
Lifetime (all)60942181-2551 46% 315
RSC (official)9238-37 51% 318
Non-RSC ranked 3v3717287-252 53% 268
Non-RSC other52851856-2262 45% 322

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)


Data source: live (rscna.com) - standings & schedule refresh hourly.