Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 398.22 | 12743 |
|
| Goals | 1.0 | 32 |
|
| Assists | 0.75 | 24 |
|
| Saves | 1.38 | 44 |
|
| Shots | 3.31 | 106 |
|
| Demos | 0.41 | 13 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 398.22 | #133 / 1213 | #20 / 166 |
| Goals | 1.0 | #139 / 1213 | #24 / 166 |
| Assists | 0.75 | #119 / 1213 | #19 / 166 |
| Saves | 1.38 | #381 / 1213 | #48 / 166 |
| Demos | 0.41 | #865 / 1213 | #120 / 166 |
60% of the season is played (32 → ~53 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 12743 | 21106 | 20867 | 20724 – 21009 |
| Goals | 32 | 53 | 52 | 45 – 59 |
| Assists | 24 | 40 | 39 | 33 – 45 |
| Saves | 44 | 73 | 73 | 64 – 81 |
| Shots | 106 | 176 | 172 | 159 – 185 |
| Demos | 13 | 22 | 24 | 19 – 29 |
| MVPs | 10 | 17 | 16 | 12 – 20 |
From 32 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 365.9 |
| Avg boost | 50.3 |
| Boost stolen / game | 504.7 |
| % time at 0 boost | 9.0% |
| Avg speed (uu/s) | 1510.4 |
| % supersonic | 10.9% |
| % time high in air | 3.2% |
| Avg distance to ball | 3129.9 |
| % time attacking third | 21.8% |
| Demos / game | 0.4 |
| Demos taken / game | 0.8 |
| Shooting % | 31.3% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.0 | 0.98 | 0.9 – 1.12 |
| Assists/game | 0.75 | 0.75 | 0.67 – 0.79 |
| Saves/game | 1.38 | 1.41 | 1.34 – 1.5 |
| Shots/game | 3.31 | 3.22 | 3.12 – 3.38 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Destin | S23 | Elite | 1.02 | 0.73 | 1.41 | 0.86 |
| Geherpaderp | S25 | Master | 0.91 | 0.7 | 1.3 | 0.96 |
| .S | S20 | Rival | 0.93 | 0.79 | 1.57 | 0.99 |
| feb | S19 | Rival | 0.83 | 0.75 | 1.58 | 0.99 |
| P0pfgf | S22 | Veteran | 0.9 | 0.75 | 1.42 | 0.99 |
| .S | S21 | Veteran | 1.12 | 0.88 | 1.31 | 1.00 |
| RSC Raven | S23 | Elite | 0.91 | 0.69 | 1.38 | 1.07 |
| RaunchyRomanian | S24 | Elite | 0.89 | 0.86 | 1.5 | 1.08 |
| Crabasaur | S26 | Elite | 0.81 | 0.67 | 1.52 | 1.08 |
| Crabasaur | S25 | Veteran | 0.94 | 0.76 | 1.36 | 1.08 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.