Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 403.06 | 7255 |
|
| Goals | 1.33 | 24 |
|
| Assists | 0.56 | 10 |
|
| Saves | 1.11 | 20 |
|
| Shots | 2.5 | 45 |
|
| Demos | 0.83 | 15 |
|
| Stat | Per game | Overall rank | Rank in Amateur |
|---|---|---|---|
| Points | 403.06 | #118 / 1215 | #4 / 61 |
| Goals | 1.33 | #19 / 1215 | #5 / 61 |
| Assists | 0.56 | #434 / 1215 | #14 / 61 |
| Saves | 1.11 | #671 / 1215 | #9 / 61 |
| Demos | 0.83 | #564 / 1215 | #18 / 61 |
69% of the season is played (18 → ~26 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 7255 | 10479 | 10218 | 10138 – 10298 |
| Goals | 24 | 35 | 33 | 29 – 38 |
| Assists | 10 | 14 | 14 | 11 – 17 |
| Saves | 20 | 29 | 28 | 24 – 33 |
| Shots | 45 | 65 | 64 | 58 – 70 |
| Demos | 15 | 22 | 21 | 18 – 25 |
| MVPs | 5 | 7 | 7 | 5 – 9 |
From 18 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 274.4 |
| Avg boost | 49.5 |
| Boost stolen / game | 359.4 |
| % time at 0 boost | 12.3% |
| Avg speed (uu/s) | 1364.2 |
| % supersonic | 7.6% |
| % time high in air | 2.2% |
| Avg distance to ball | 2975.0 |
| % time attacking third | 22.9% |
| Demos / game | 0.8 |
| Demos taken / game | 0.6 |
| Shooting % | 48.9% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.33 | 1.15 | 1.09 – 1.25 |
| Assists/game | 0.56 | 0.53 | 0.5 – 0.58 |
| Saves/game | 1.11 | 1.04 | 0.92 – 1.24 |
| Shots/game | 2.5 | 2.7 | 2.58 – 2.79 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| robophant | S20 | Challenger | 1.15 | 0.55 | 1.05 | 1.23 |
| Tonini08 | S25 | Contender | 1.12 | 0.57 | 1.36 | 1.30 |
| notZ0han | S20 | Challenger | 1.33 | 0.75 | 1.0 | 1.38 |
| Spaceballs80423 | S26 | Contender | 1.18 | 0.54 | 0.96 | 1.40 |
| Speciial_Eddy | S19 | Contender | 1.08 | 0.58 | 1.33 | 1.49 |
| jojomojo13 | S14 | Rival | 1.17 | 0.5 | 0.92 | 1.52 |
| MnTnD3WmE | S13 | Prospect | 1.25 | 0.38 | 1.0 | 1.56 |
| Sky | S21 | Veteran | 1.38 | 0.75 | 1.25 | 1.58 |
| PridedBird3406 | S14 | Amateur | 1.41 | 0.57 | 1.04 | 1.58 |
| Grey | S22 | Contender | 1.09 | 0.68 | 0.85 | 1.63 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.