Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 425.08 | 10202 |
|
| Goals | 1.33 | 32 |
|
| Assists | 0.38 | 9 |
|
| Saves | 1.54 | 37 |
|
| Shots | 2.54 | 61 |
|
| Demos | 0.62 | 15 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 425.08 | #54 / 1215 | #7 / 166 |
| Goals | 1.33 | #19 / 1215 | #2 / 166 |
| Assists | 0.38 | #761 / 1215 | #109 / 166 |
| Saves | 1.54 | #216 / 1215 | #26 / 166 |
| Demos | 0.62 | #733 / 1215 | #95 / 166 |
60% of the season is played (24 → ~40 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (28 games across 2 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 10202 | 17003 | 16668 | 16668 | 16542 – 16794 |
| Goals | 32 | 53 | 51 | 50 | 44 – 58 |
| Assists | 9 | 15 | 16 | 16 | 12 – 20 |
| Saves | 37 | 62 | 61 | 61 | 53 – 68 |
| Shots | 61 | 102 | 101 | 101 | 92 – 111 |
| Demos | 15 | 25 | 26 | 25 | 21 – 32 |
| MVPs | 4 | 7 | 7 | 7 | 4 – 9 |
From 24 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 334.6 |
| Avg boost | 48.2 |
| Boost stolen / game | 466.2 |
| % time at 0 boost | 10.2% |
| Avg speed (uu/s) | 1469.6 |
| % supersonic | 12.1% |
| % time high in air | 4.2% |
| Avg distance to ball | 2708.8 |
| % time attacking third | 21.3% |
| Demos / game | 0.6 |
| Demos taken / game | 1.0 |
| Shooting % | 53.5% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S21 | Challenger | 8 | 0.88 | 0.62 | 0.88 | 290 |
| S22 | Challenger | 20 | 0.6 | 0.55 | 1.55 | 340 |
| S26 | Challenger | 24 | 1.33 | 0.38 | 1.54 | 335 |
Data source: live (rscna.com) - standings & schedule refresh hourly.