Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 219.38 | 1755 |
|
| Goals | 0.25 | 2 |
|
| Assists | 0.5 | 4 |
|
| Saves | 0.88 | 7 |
|
| Shots | 1.25 | 10 |
|
| Demos | 1.75 | 14 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 219.38 | #933 / 1215 | #128 / 161 |
| Goals | 0.25 | #907 / 1215 | #124 / 161 |
| Assists | 0.5 | #516 / 1215 | #71 / 161 |
| Saves | 0.88 | #850 / 1215 | #113 / 161 |
| Demos | 1.75 | #76 / 1215 | #6 / 161 |
60% of the season is played (8 → ~13 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (105 games across 5 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 1755 | 2852 | 3130 | 3130 | 3075 – 3184 |
| Goals | 2 | 3 | 4 | 4 | 2 – 7 |
| Assists | 4 | 6 | 7 | 7 | 4 – 9 |
| Saves | 7 | 11 | 12 | 12 | 9 – 16 |
| Shots | 10 | 16 | 19 | 19 | 15 – 24 |
| Demos | 14 | 23 | 21 | 20 | 17 – 24 |
| MVPs | 1 | 2 | 2 | 2 | 1 – 3 |
From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 379.5 |
| Avg boost | 46.6 |
| Boost stolen / game | 621.8 |
| % time at 0 boost | 10.5% |
| Avg speed (uu/s) | 1417.0 |
| % supersonic | 11.0% |
| % time high in air | 3.1% |
| Avg distance to ball | 2994.2 |
| % time attacking third | 20.7% |
| Demos / game | 2.0 |
| Demos taken / game | 1.0 |
| Shooting % | 0.0% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Challenger | 12 | 0.42 | 0.58 | 1.17 | 317 |
| S22 | Contender | 34 | 0.85 | 0.56 | 1.21 | 344 |
| S23 | Prospect | 34 | 0.68 | 0.5 | 1.06 | 341 |
| S24 | Prospect | 15 | 0.67 | 0.27 | 1.0 | 349 |
| S25 | Prospect | 10 | 0.2 | 0.7 | 0.6 | 341 |
| S26 | Prospect | 4 | 0.0 | 0.75 | 1.0 | 379 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 6310 | 2297-2794 | 45% | 362 |
| RSC (official) | 66 | 21-30 | 41% | 313 |
| Non-RSC ranked 3v3 | 638 | 221-246 | 47% | 274 |
| Non-RSC other | 5606 | 2055-2518 | 45% | 373 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.