thegr8est34

Challenger - Chew Toys - 8-4 (0.667)
32 OVR
overall rating (0–100) · 12 games · how is this calculated?
Overall rating 32/100 Tier dominance: 14th (-1.0 SD) Projects as: Challenger Role: Role player
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
2
17% of games
Shot %
32%

Per-game production (percentile within Challenger)

StatPer gameTotalPercentile in tier
Points 291.5 3498
14th
Goals 0.58 7
24th
Assists 0.42 5
24th
Saves 1.0 12
13th
Shots 1.83 22
6th
Demos 0.5 6
15th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Challenger
Points291.5 #794 / 1215 #115 / 166
Goals0.58 #719 / 1215 #101 / 166
Assists0.42 #706 / 1215 #96 / 166
Saves1.0 #738 / 1215 #112 / 166
Demos0.5 #806 / 1215 #110 / 166

Season projection

Low confidence

60% of the season is played (12 → ~20 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 3498 5830 5989 5914 – 6065
Goals 7 12 12 9 – 16
Assists 5 8 9 6 – 12
Saves 12 20 21 16 – 25
Shots 22 37 39 33 – 45
Demos 6 10 12 8 – 15
MVPs 2 3 3 2 – 5

Advanced stats (ballchasing)

Advanced OVR 3 /100

From 13 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 303.8
Avg boost 53.0
Boost stolen / game 306.7
% time at 0 boost 7.2%
Avg speed (uu/s) 1358.3
% supersonic 10.3%
% time high in air 4.6%
Avg distance to ball 2941.7
% time attacking third 18.6%
Demos / game 0.5
Demos taken / game 1.1
Shooting % 28.9%

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.54 0.55 0.5 – 0.58
Assists/game0.39 0.37 0.3 – 0.45
Saves/game0.92 0.97 0.92 – 1.06
Shots/game1.69 1.67 1.59 – 1.83

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
Russ S23Amateur 0.470.330.92 0.91
CountryWolf3587 S14Amateur 0.50.380.82 1.02
Yung_itsu S20Contender 0.50.420.75 1.05
Protocol S23Prospect 0.570.430.97 1.15
seargd S24Amateur 0.450.30.88 1.17
GreninjaKing S25Challenger 0.70.31.0 1.18
Chills1912 S23Challenger 0.70.450.95 1.21
Theman S25Contender 0.460.331.06 1.21
Carno S24Challenger 0.420.421.08 1.25
Golden2681 S26Contender 0.670.331.17 1.27

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.