Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 424.76 | 12318 |
|
| Goals | 1.14 | 33 |
|
| Assists | 0.55 | 16 |
|
| Saves | 1.52 | 44 |
|
| Shots | 3.41 | 99 |
|
| Demos | 0.52 | 15 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 424.76 | #55 / 1215 | #6 / 134 |
| Goals | 1.14 | #66 / 1215 | #9 / 134 |
| Assists | 0.55 | #445 / 1215 | #34 / 134 |
| Saves | 1.52 | #236 / 1215 | #15 / 134 |
| Demos | 0.52 | #803 / 1215 | #81 / 134 |
64% of the season is played (29 → ~45 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 12318 | 19114 | 18742 | 18619 – 18865 |
| Goals | 33 | 51 | 50 | 43 – 56 |
| Assists | 16 | 25 | 25 | 20 – 29 |
| Saves | 44 | 68 | 67 | 60 – 74 |
| Shots | 99 | 154 | 150 | 139 – 161 |
| Demos | 15 | 23 | 24 | 20 – 29 |
| MVPs | 6 | 9 | 9 | 6 – 12 |
From 26 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 363.9 |
| Avg boost | 45.1 |
| Boost stolen / game | 352.8 |
| % time at 0 boost | 13.0% |
| Avg speed (uu/s) | 1447.1 |
| % supersonic | 9.8% |
| % time high in air | 3.6% |
| Avg distance to ball | 2843.1 |
| % time attacking third | 18.8% |
| Demos / game | 0.5 |
| Demos taken / game | 0.9 |
| Shooting % | 35.2% |
Data source: live (rscna.com) - standings & schedule refresh hourly.