Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 290.67 | 4360 |
|
| Goals | 0.6 | 9 |
|
| Assists | 0.4 | 6 |
|
| Saves | 1.0 | 15 |
|
| Shots | 2.4 | 36 |
|
| Demos | 1.4 | 21 |
|
| Stat | Per game | Overall rank | Rank in Master |
|---|---|---|---|
| Points | 290.67 | #800 / 1215 | #69 / 107 |
| Goals | 0.6 | #692 / 1215 | #54 / 107 |
| Assists | 0.4 | #725 / 1215 | #58 / 107 |
| Saves | 1.0 | #738 / 1215 | #64 / 107 |
| Demos | 1.4 | #168 / 1215 | #28 / 107 |
60% of the season is played (15 → ~25 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (207 games across 6 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 4360 | 7267 | 7470 | 7470 | 7385 – 7556 |
| Goals | 9 | 15 | 15 | 16 | 12 – 19 |
| Assists | 6 | 10 | 10 | 11 | 7 – 14 |
| Saves | 15 | 25 | 26 | 26 | 21 – 31 |
| Shots | 36 | 60 | 60 | 62 | 53 – 68 |
| Demos | 21 | 35 | 34 | 35 | 29 – 40 |
| MVPs | 0 | 0 | 1 | 1 | 0 – 2 |
From 14 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 410.7 |
| Avg boost | 47.7 |
| Boost stolen / game | 489.6 |
| % time at 0 boost | 12.4% |
| Avg speed (uu/s) | 1559.4 |
| % supersonic | 14.8% |
| % time high in air | 4.7% |
| Avg distance to ball | 3116.1 |
| % time attacking third | 18.7% |
| Demos / game | 1.4 |
| Demos taken / game | 1.6 |
| Shooting % | 22.8% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Elite | 24 | 0.88 | 0.62 | 1.29 | 397 |
| S21 | Elite | 16 | 1.12 | 0.56 | 1.0 | 391 |
| S22 | Elite | 16 | 0.94 | 0.38 | 1.69 | 403 |
| S23 | Elite | 37 | 0.92 | 0.57 | 1.24 | 420 |
| S24 | Elite | 60 | 1.05 | 0.65 | 1.15 | 407 |
| S25 | Master | 54 | 0.57 | 0.54 | 1.2 | 415 |
| S26 | Master | 14 | 0.64 | 0.43 | 1.07 | 411 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 6573 | 2559-2633 | 49% | 342 |
| RSC (official) | 30 | 6-20 | 23% | 310 |
| Non-RSC ranked 3v3 | 1463 | 524-604 | 46% | 325 |
| Non-RSC other | 5080 | 2029-2009 | 50% | 347 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.64 | 0.68 | 0.63 – 0.75 |
| Assists/game | 0.43 | 0.48 | 0.4 – 0.52 |
| Saves/game | 1.07 | 1.14 | 1.07 – 1.19 |
| Shots/game | 2.43 | 2.45 | 2.21 – 2.56 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Turtle_Supreme | S25 | Rival | 0.63 | 0.44 | 1.14 | 1.02 |
| Turtle_Supreme | S23 | Rival | 0.71 | 0.4 | 1.19 | 1.02 |
| 5pike | S13 | Rival | 0.69 | 0.5 | 1.06 | 1.05 |
| ChromaToad | S25 | Rival | 0.59 | 0.48 | 1.04 | 1.11 |
| SqueezySponge_ | S23 | Challenger | 0.6 | 0.4 | 1.17 | 1.13 |
| EllectroZx | S13 | Master | 0.75 | 0.38 | 1.12 | 1.13 |
| CarnageWolfBite | S19 | Rival | 0.67 | 0.5 | 1.17 | 1.13 |
| HannandGrenade | S17 | Veteran | 0.67 | 0.33 | 1.22 | 1.20 |
| Beretta | S25 | Elite | 0.77 | 0.58 | 1.1 | 1.22 |
| BankShark | S22 | Rival | 0.79 | 0.5 | 1.17 | 1.22 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.