Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 386.28 | 11202 |
|
| Goals | 0.76 | 22 |
|
| Assists | 0.48 | 14 |
|
| Saves | 1.59 | 46 |
|
| Shots | 3.03 | 88 |
|
| Demos | 1.45 | 42 |
|
| Stat | Per game | Overall rank | Rank in Master |
|---|---|---|---|
| Points | 386.28 | #185 / 1213 | #22 / 107 |
| Goals | 0.76 | #440 / 1213 | #36 / 107 |
| Assists | 0.48 | #584 / 1213 | #49 / 107 |
| Saves | 1.59 | #182 / 1213 | #22 / 107 |
| Demos | 1.45 | #164 / 1213 | #24 / 107 |
60% of the season is played (29 → ~48 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (190 games across 5 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 11202 | 18541 | 18397 | 18397 | 18264 – 18531 |
| Goals | 22 | 36 | 36 | 36 | 30 – 42 |
| Assists | 14 | 23 | 23 | 23 | 18 – 28 |
| Saves | 46 | 76 | 75 | 75 | 67 – 84 |
| Shots | 88 | 146 | 144 | 146 | 132 – 155 |
| Demos | 42 | 70 | 68 | 69 | 60 – 77 |
| MVPs | 7 | 12 | 11 | 11 | 8 – 14 |
From 29 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 434.9 |
| Avg boost | 52.5 |
| Boost stolen / game | 498.4 |
| % time at 0 boost | 8.2% |
| Avg speed (uu/s) | 1606.3 |
| % supersonic | 16.9% |
| % time high in air | 5.1% |
| Avg distance to ball | 3070.8 |
| % time attacking third | 17.8% |
| Demos / game | 1.4 |
| Demos taken / game | 1.4 |
| Shooting % | 26.5% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Elite | 20 | 1.1 | 0.45 | 1.35 | 431 |
| S21 | Elite | 4 | 1.0 | 0.25 | 1.0 | 447 |
| S22 | Elite | 12 | 0.58 | 0.75 | 1.33 | 446 |
| S23 | Elite | 40 | 0.55 | 0.28 | 1.27 | 421 |
| S24 | Elite | 63 | 1.02 | 0.46 | 1.32 | 432 |
| S25 | Master | 55 | 0.44 | 0.47 | 1.66 | 414 |
| S26 | Master | 29 | 0.76 | 0.48 | 1.59 | 435 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 6128 | 2644-2116 | 56% | 404 |
| RSC (official) | 47 | 16-19 | 46% | 368 |
| Non-RSC ranked 3v3 | 1046 | 402-388 | 51% | 345 |
| Non-RSC other | 5035 | 2226-1709 | 57% | 416 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.76 | 0.81 | 0.75 – 0.91 |
| Assists/game | 0.48 | 0.5 | 0.45 – 0.55 |
| Saves/game | 1.59 | 1.56 | 1.46 – 1.62 |
| Shots/game | 3.03 | 2.75 | 2.65 – 2.86 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Jolt | S26 | Elite | 0.78 | 0.53 | 1.44 | 1.12 |
| Drizd. | S23 | Challenger | 0.78 | 0.56 | 1.34 | 1.19 |
| ImSouperGreat | S23 | Elite | 0.69 | 0.48 | 1.44 | 1.28 |
| Evil | S17 | Premier | 0.65 | 0.5 | 1.7 | 1.32 |
| T. | S13 | Premier | 1.0 | 0.5 | 1.62 | 1.33 |
| YOURDOOMED181 | S17 | Challenger | 0.92 | 0.5 | 1.58 | 1.35 |
| Lucas | S25 | Veteran | 0.86 | 0.48 | 1.58 | 1.36 |
| Havox.RL | S23 | Rival | 0.81 | 0.55 | 1.45 | 1.39 |
| Mimetic | S19 | Rival | 0.91 | 0.46 | 1.64 | 1.41 |
| Melon | S14 | Veteran | 0.67 | 0.58 | 1.5 | 1.43 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.