Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 358.32 | 6808 |
|
| Goals | 0.58 | 11 |
|
| Assists | 0.84 | 16 |
|
| Saves | 1.68 | 32 |
|
| Shots | 2.53 | 48 |
|
| Demos | 0.53 | 10 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 358.32 | #356 / 1215 | #58 / 170 |
| Goals | 0.58 | #727 / 1215 | #110 / 170 |
| Assists | 0.84 | #69 / 1215 | #15 / 170 |
| Saves | 1.68 | #123 / 1215 | #24 / 170 |
| Demos | 0.53 | #796 / 1215 | #120 / 170 |
56% of the season is played (19 → ~34 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 6808 | 12183 | 12164 | 12047 – 12281 |
| Goals | 11 | 20 | 21 | 16 – 25 |
| Assists | 16 | 29 | 27 | 22 – 33 |
| Saves | 32 | 57 | 56 | 48 – 64 |
| Shots | 48 | 86 | 86 | 76 – 96 |
| Demos | 10 | 18 | 20 | 15 – 26 |
| MVPs | 1 | 2 | 2 | 1 – 4 |
From 15 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 337.7 |
| Avg boost | 49.1 |
| Boost stolen / game | 374.3 |
| % time at 0 boost | 8.4% |
| Avg speed (uu/s) | 1420.4 |
| % supersonic | 9.3% |
| % time high in air | 4.0% |
| Avg distance to ball | 3017.1 |
| % time attacking third | 19.5% |
| Demos / game | 0.5 |
| Demos taken / game | 0.7 |
| Shooting % | 25.0% |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 155 | 58-57 | 50% | 340 |
| Non-RSC ranked 3v3 | 22 | 7-8 | 47% | 244 |
| Non-RSC other | 133 | 51-49 | 51% | 356 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.