Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 254.3 | 7629 |
|
| Goals | 0.7 | 21 |
|
| Assists | 0.33 | 10 |
|
| Saves | 0.8 | 24 |
|
| Shots | 1.93 | 58 |
|
| Demos | 1.2 | 36 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 254.3 | #892 / 1215 | #122 / 161 |
| Goals | 0.7 | #553 / 1215 | #77 / 161 |
| Assists | 0.33 | #813 / 1215 | #115 / 161 |
| Saves | 0.8 | #875 / 1215 | #122 / 161 |
| Demos | 1.2 | #263 / 1215 | #31 / 161 |
60% of the season is played (30 → ~50 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (138 games across 4 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 7629 | 12715 | 13036 | 13036 | 12920 – 13153 |
| Goals | 21 | 35 | 35 | 37 | 29 – 41 |
| Assists | 10 | 17 | 18 | 18 | 13 – 22 |
| Saves | 24 | 40 | 42 | 42 | 35 – 48 |
| Shots | 58 | 97 | 99 | 101 | 88 – 109 |
| Demos | 36 | 60 | 59 | 59 | 51 – 66 |
| MVPs | 1 | 2 | 2 | 2 | 1 – 4 |
From 26 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 374.2 |
| Avg boost | 52.5 |
| Boost stolen / game | 524.1 |
| % time at 0 boost | 7.1% |
| Avg speed (uu/s) | 1438.1 |
| % supersonic | 10.2% |
| % time high in air | 1.7% |
| Avg distance to ball | 3277.0 |
| % time attacking third | 20.3% |
| Demos / game | 1.3 |
| Demos taken / game | 1.0 |
| Shooting % | 42.9% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Prospect | 48 | 0.75 | 0.46 | 1.46 | 350 |
| S21 | Prospect | 4 | 0.75 | 0.0 | 1.75 | 423 |
| S22 | Prospect | 15 | 1.0 | 0.47 | 0.73 | 403 |
| S23 | Prospect | 42 | 1.26 | 0.62 | 1.12 | 390 |
| S24 | Challenger | 4 | 0.25 | 0.75 | 2.0 | 388 |
| S25 | Prospect | 33 | 1.15 | 0.58 | 0.94 | 372 |
| S26 | Prospect | 26 | 0.69 | 0.31 | 0.81 | 374 |
Data source: live (rscna.com) - standings & schedule refresh hourly.