Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 338.72 | 8468 |
|
| Goals | 0.64 | 16 |
|
| Assists | 0.44 | 11 |
|
| Saves | 1.8 | 45 |
|
| Shots | 2.08 | 52 |
|
| Demos | 0.48 | 12 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 338.72 | #513 / 1215 | #66 / 166 |
| Goals | 0.64 | #639 / 1215 | #89 / 166 |
| Assists | 0.44 | #663 / 1215 | #90 / 166 |
| Saves | 1.8 | #69 / 1215 | #10 / 166 |
| Demos | 0.48 | #838 / 1215 | #115 / 166 |
60% of the season is played (25 → ~42 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 8468 | 14226 | 14237 | 14117 – 14357 |
| Goals | 16 | 27 | 27 | 22 – 33 |
| Assists | 11 | 18 | 19 | 14 – 23 |
| Saves | 45 | 76 | 74 | 65 – 82 |
| Shots | 52 | 87 | 89 | 79 – 99 |
| Demos | 12 | 20 | 22 | 17 – 27 |
| MVPs | 3 | 5 | 5 | 3 – 8 |
From 21 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 328.0 |
| Avg boost | 47.6 |
| Boost stolen / game | 305.1 |
| % time at 0 boost | 9.9% |
| Avg speed (uu/s) | 1475.4 |
| % supersonic | 13.8% |
| % time high in air | 3.4% |
| Avg distance to ball | 3425.3 |
| % time attacking third | 15.6% |
| Demos / game | 0.5 |
| Demos taken / game | 0.6 |
| Shooting % | 28.8% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.71 | 0.67 | 0.6 – 0.75 |
| Assists/game | 0.33 | 0.34 | 0.28 – 0.39 |
| Saves/game | 1.76 | 1.6 | 1.55 – 1.75 |
| Shots/game | 2.19 | 2.22 | 2.08 – 2.33 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| DJstriker211 | S23 | Elite | 0.75 | 0.25 | 1.75 | 0.93 |
| prestondew00 | S14 | Contender | 0.5 | 0.33 | 1.58 | 1.14 |
| Ice Phoenix | S24 | Veteran | 0.76 | 0.34 | 1.66 | 1.28 |
| Bushier Brow | S24 | Veteran | 0.63 | 0.39 | 1.59 | 1.28 |
| SRSExKAOS | S25 | Rival | 0.67 | 0.27 | 1.47 | 1.37 |
| SGE Nemesis | S25 | Elite | 0.62 | 0.33 | 1.75 | 1.39 |
| Chronicle | S24 | Challenger | 0.48 | 0.37 | 1.78 | 1.44 |
| Ghostie | S20 | Rival | 0.6 | 0.2 | 1.73 | 1.47 |
| Novarchite | S17 | Prospect | 0.67 | 0.22 | 1.44 | 1.54 |
| Tankersrul | S19 | Prospect | 0.78 | 0.33 | 1.56 | 1.54 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.