Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 422.25 | 3378 |
|
| Goals | 1.0 | 8 |
|
| Assists | 1.12 | 9 |
|
| Saves | 1.0 | 8 |
|
| Shots | 4.12 | 33 |
|
| Demos | 0.62 | 5 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 422.25 | #60 / 1215 | #9 / 166 |
| Goals | 1.0 | #132 / 1215 | #22 / 166 |
| Assists | 1.12 | #6 / 1215 | #1 / 166 |
| Saves | 1.0 | #738 / 1215 | #112 / 166 |
| Demos | 0.62 | #733 / 1215 | #95 / 166 |
60% of the season is played (8 → ~13 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 3378 | 5489 | 5287 | 5223 – 5351 |
| Goals | 8 | 13 | 12 | 9 – 15 |
| Assists | 9 | 15 | 13 | 10 – 16 |
| Saves | 8 | 13 | 14 | 10 – 17 |
| Shots | 33 | 54 | 50 | 44 – 56 |
| Demos | 5 | 8 | 9 | 6 – 12 |
| MVPs | 3 | 5 | 4 | 3 – 6 |
From 8 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 382.7 |
| Avg boost | 51.3 |
| Boost stolen / game | 612.5 |
| % time at 0 boost | 8.0% |
| Avg speed (uu/s) | 1523.3 |
| % supersonic | 14.7% |
| % time high in air | 5.0% |
| Avg distance to ball | 3096.0 |
| % time attacking third | 26.0% |
| Demos / game | 0.6 |
| Demos taken / game | 1.2 |
| Shooting % | 24.8% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.0 | 1.0 | 0.93 – 1.12 |
| Assists/game | 1.12 | 1.0 | 0.88 – 1.08 |
| Saves/game | 1.0 | 0.97 | 0.75 – 1.2 |
| Shots/game | 4.12 | 3.73 | 3.27 – 3.88 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Heyzisthename11 | S14 | Rival | 1.0 | 1.12 | 0.62 | 1.97 |
| TangentOgive | S22 | Veteran | 0.98 | 1.02 | 1.25 | 2.03 |
| Taelo | S22 | Master | 1.2 | 0.9 | 1.12 | 2.09 |
| pug | S24 | Veteran | 1.0 | 1.0 | 0.89 | 2.10 |
| Heartlesswins | S18 | Contender | 1.33 | 0.92 | 1.0 | 2.17 |
| Heartlesswins | S22 | Challenger | 1.07 | 1.0 | 0.73 | 2.19 |
| Doodle! | S25 | Elite | 0.93 | 1.07 | 1.27 | 2.20 |
| iSuperiorAlpha | S25 | Rival | 1.3 | 0.88 | 1.42 | 2.24 |
| nickm | S20 | Veteran | 0.96 | 0.88 | 0.83 | 2.28 |
| J. | S14 | Rival | 0.75 | 0.88 | 1.25 | 2.29 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.