xTapsol

Challenger - Hydras - 7-1 (0.875)
45 OVR
overall rating (0–100) · 8 games · how is this calculated?
Overall rating 45/100 Tier dominance: 97th (+1.9 SD) Projects as: Rival ↑ Overskilled for Challenger Role: Playmaker / Striker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
3
38% of games
Shot %
24%

Per-game production (percentile within Challenger)

StatPer gameTotalPercentile in tier
Points 422.25 3378
93rd
Goals 1.0 8
77th
Assists 1.12 9
99th
Saves 1.0 8
13th
Shots 4.12 33
99th
Demos 0.62 5
28th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Challenger
Points422.25 #60 / 1215 #9 / 166
Goals1.0 #132 / 1215 #22 / 166
Assists1.12 #6 / 1215 #1 / 166
Saves1.0 #738 / 1215 #112 / 166
Demos0.62 #733 / 1215 #95 / 166

Season projection

Low confidence

60% of the season is played (8 → ~13 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 3378 5489 5287 5223 – 5351
Goals 8 13 12 9 – 15
Assists 9 15 13 10 – 16
Saves 8 13 14 10 – 17
Shots 33 54 50 44 – 56
Demos 5 8 9 6 – 12
MVPs 3 5 4 3 – 6

Advanced stats (ballchasing)

From 8 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.

Boost / min 382.7
Avg boost 51.3
Boost stolen / game 612.5
% time at 0 boost 8.0%
Avg speed (uu/s) 1523.3
% supersonic 14.7%
% time high in air 5.0%
Avg distance to ball 3096.0
% time attacking third 26.0%
Demos / game 0.6
Demos taken / game 1.2
Shooting % 24.8%

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

Medium confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game1.0 1.0 0.93 – 1.12
Assists/game1.12 1.0 0.88 – 1.08
Saves/game1.0 0.97 0.75 – 1.2
Shots/game4.12 3.73 3.27 – 3.88

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
Heyzisthename11 S14Rival 1.01.120.62 1.97
TangentOgive S22Veteran 0.981.021.25 2.03
Taelo S22Master 1.20.91.12 2.09
pug S24Veteran 1.01.00.89 2.10
Heartlesswins S18Contender 1.330.921.0 2.17
Heartlesswins S22Challenger 1.071.00.73 2.19
Doodle! S25Elite 0.931.071.27 2.20
iSuperiorAlpha S25Rival 1.30.881.42 2.24
nickm S20Veteran 0.960.880.83 2.28
J. S14Rival 0.750.881.25 2.29

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.