Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 281.32 | 8721 |
|
| Goals | 0.74 | 23 |
|
| Assists | 0.65 | 20 |
|
| Saves | 0.81 | 25 |
|
| Shots | 2.19 | 68 |
|
| Demos | 0.68 | 21 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 281.32 | #824 / 1215 | #120 / 166 |
| Goals | 0.74 | #501 / 1215 | #72 / 166 |
| Assists | 0.65 | #277 / 1215 | #33 / 166 |
| Saves | 0.81 | #873 / 1215 | #127 / 166 |
| Demos | 0.68 | #693 / 1215 | #89 / 166 |
60% of the season is played (31 → ~52 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 8721 | 14629 | 14887 | 14762 – 15012 |
| Goals | 23 | 39 | 39 | 32 – 45 |
| Assists | 20 | 34 | 33 | 27 – 39 |
| Saves | 25 | 42 | 44 | 37 – 51 |
| Shots | 68 | 114 | 115 | 104 – 126 |
| Demos | 21 | 35 | 37 | 30 – 43 |
| MVPs | 1 | 2 | 2 | 1 – 4 |
From 27 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 381.8 |
| Avg boost | 50.5 |
| Boost stolen / game | 350.1 |
| % time at 0 boost | 15.1% |
| Avg speed (uu/s) | 1523.2 |
| % supersonic | 10.0% |
| % time high in air | 4.1% |
| Avg distance to ball | 2984.1 |
| % time attacking third | 19.2% |
| Demos / game | 0.7 |
| Demos taken / game | 1.2 |
| Shooting % | 33.8% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.78 | 0.81 | 0.69 – 0.85 |
| Assists/game | 0.56 | 0.53 | 0.49 – 0.62 |
| Saves/game | 0.74 | 0.92 | 0.7 – 1.0 |
| Shots/game | 2.3 | 2.38 | 2.1 – 2.5 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| itsu_desu | S24 | Challenger | 0.8 | 0.46 | 0.74 | 1.04 |
| RoseFanatic3615 | S25 | Rival | 0.69 | 0.69 | 0.92 | 1.14 |
| IlLuSiOnChAoS | S26 | Prospect | 0.69 | 0.62 | 0.83 | 1.17 |
| Dirt D Dan | S23 | Veteran | 0.64 | 0.39 | 0.9 | 1.19 |
| doctorprofessor_ | S22 | Challenger | 0.83 | 0.65 | 0.7 | 1.21 |
| MedicMac121 | S25 | Amateur | 0.69 | 0.51 | 0.76 | 1.23 |
| Angry-Hermit | S22 | Contender | 0.81 | 0.7 | 0.65 | 1.24 |
| Slam! | S13 | Rival | 0.88 | 0.62 | 0.62 | 1.26 |
| Detroeux | S25 | Prospect | 0.8 | 0.41 | 0.69 | 1.26 |
| DaZed.Purity | S26 | Prospect | 0.75 | 0.54 | 0.79 | 1.27 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.