Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 355.65 | 9247 |
|
| Goals | 0.73 | 19 |
|
| Assists | 0.88 | 23 |
|
| Saves | 1.27 | 33 |
|
| Shots | 2.62 | 68 |
|
| Demos | 0.69 | 18 |
|
| Stat | Per game | Overall rank | Rank in Rival |
|---|---|---|---|
| Points | 355.65 | #376 / 1215 | #52 / 164 |
| Goals | 0.73 | #512 / 1215 | #70 / 164 |
| Assists | 0.88 | #50 / 1215 | #5 / 164 |
| Saves | 1.27 | #503 / 1215 | #83 / 164 |
| Demos | 0.69 | #683 / 1215 | #105 / 164 |
56% of the season is played (26 → ~46 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (78 games across 3 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 9247 | 16360 | 16292 | 16292 | 16156 – 16428 |
| Goals | 19 | 34 | 34 | 34 | 27 – 40 |
| Assists | 23 | 41 | 39 | 39 | 33 – 45 |
| Saves | 33 | 58 | 59 | 57 | 51 – 67 |
| Shots | 68 | 120 | 120 | 121 | 108 – 131 |
| Demos | 18 | 32 | 33 | 32 | 27 – 40 |
| MVPs | 5 | 9 | 9 | 9 | 6 – 12 |
From 22 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 439.0 |
| Avg boost | 47.1 |
| Boost stolen / game | 726.0 |
| % time at 0 boost | 14.1% |
| Avg speed (uu/s) | 1514.2 |
| % supersonic | 12.5% |
| % time high in air | 4.6% |
| Avg distance to ball | 3085.2 |
| % time attacking third | 24.2% |
| Demos / game | 0.7 |
| Demos taken / game | 1.3 |
| Shooting % | 28.2% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S23 | Rival | 47 | 0.87 | 0.72 | 0.85 | 400 |
| S24 | Veteran | 12 | 0.83 | 0.92 | 0.92 | 384 |
| S25 | Veteran | 19 | 0.58 | 0.47 | 1.47 | 398 |
| S26 | Rival | 22 | 0.73 | 0.96 | 1.09 | 439 |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.73 | 0.77 | 0.71 – 0.89 |
| Assists/game | 0.95 | 0.82 | 0.75 – 0.93 |
| Saves/game | 1.09 | 1.16 | 0.97 – 1.25 |
| Shots/game | 2.5 | 2.7 | 2.5 – 2.83 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| EKA Luminous | S23 | Rival | 0.83 | 0.89 | 1.25 | 0.93 |
| Wafe | S25 | Elite | 0.6 | 0.84 | 1.1 | 1.21 |
| M1TNS | S23 | Veteran | 0.81 | 0.73 | 1.25 | 1.25 |
| z2kay | S20 | Rival | 0.75 | 0.81 | 1.25 | 1.38 |
| robotman321 | S26 | Veteran | 0.79 | 0.83 | 0.96 | 1.48 |
| depressed vibez | S22 | Veteran | 0.83 | 0.78 | 1.17 | 1.49 |
| Free. | S19 | Challenger | 0.75 | 0.88 | 0.88 | 1.51 |
| Fish | S14 | Rival | 0.62 | 0.75 | 1.38 | 1.55 |
| lurx bad at rl | S25 | Rival | 1.03 | 0.82 | 1.16 | 1.58 |
| Bioeffect | S21 | Rival | 0.67 | 0.93 | 1.4 | 1.59 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.