Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 334.21 | 6350 |
|
| Goals | 0.37 | 7 |
|
| Assists | 0.47 | 9 |
|
| Saves | 2.05 | 39 |
|
| Shots | 1.74 | 33 |
|
| Demos | 0.74 | 14 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 334.21 | #544 / 1215 | #94 / 170 |
| Goals | 0.37 | #882 / 1215 | #124 / 170 |
| Assists | 0.47 | #599 / 1215 | #98 / 170 |
| Saves | 2.05 | #22 / 1215 | #4 / 170 |
| Demos | 0.74 | #655 / 1215 | #101 / 170 |
56% of the season is played (19 → ~34 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 6350 | 11363 | 11451 | 11337 – 11565 |
| Goals | 7 | 13 | 14 | 10 – 19 |
| Assists | 9 | 16 | 17 | 12 – 21 |
| Saves | 39 | 70 | 67 | 58 – 75 |
| Shots | 33 | 59 | 63 | 54 – 72 |
| Demos | 14 | 25 | 27 | 21 – 32 |
| MVPs | 3 | 5 | 5 | 3 – 8 |
From 23 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 413.3 |
| Avg boost | 47.2 |
| Boost stolen / game | 387.9 |
| % time at 0 boost | 12.9% |
| Avg speed (uu/s) | 1526.1 |
| % supersonic | 13.9% |
| % time high in air | 3.7% |
| Avg distance to ball | 2829.1 |
| % time attacking third | 17.4% |
| Demos / game | 0.7 |
| Demos taken / game | 1.1 |
| Shooting % | 19.1% |
Note: this name has 2 entries (e.g. a substitute in another tier); showing the most-played one.
Data source: live (rscna.com) - standings & schedule refresh hourly.