Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 335.8 | 6716 |
|
| Goals | 0.75 | 15 |
|
| Assists | 0.95 | 19 |
|
| Saves | 0.95 | 19 |
|
| Shots | 2.55 | 51 |
|
| Demos | 4.15 | 83 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 335.8 | #531 / 1215 | #92 / 170 |
| Goals | 0.75 | #455 / 1215 | #68 / 170 |
| Assists | 0.95 | #34 / 1215 | #6 / 170 |
| Saves | 0.95 | #811 / 1215 | #124 / 170 |
| Demos | 4.15 | #2 / 1215 | #1 / 170 |
56% of the season is played (20 → ~36 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (112 games across 3 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 6716 | 12089 | 12172 | 12172 | 12053 – 12291 |
| Goals | 15 | 27 | 27 | 26 | 22 – 33 |
| Assists | 19 | 34 | 33 | 31 | 27 – 38 |
| Saves | 19 | 34 | 36 | 36 | 30 – 43 |
| Shots | 51 | 92 | 92 | 90 | 82 – 102 |
| Demos | 83 | 149 | 135 | 143 | 124 – 147 |
| MVPs | 1 | 2 | 2 | 2 | 1 – 4 |
From 20 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 412.7 |
| Avg boost | 49.4 |
| Boost stolen / game | 595.6 |
| % time at 0 boost | 13.1% |
| Avg speed (uu/s) | 1603.5 |
| % supersonic | 14.9% |
| % time high in air | 3.6% |
| Avg distance to ball | 3176.1 |
| % time attacking third | 23.3% |
| Demos / game | 4.2 |
| Demos taken / game | 1.4 |
| Shooting % | 29.1% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S23 | Veteran | 38 | 0.6 | 0.29 | 1.32 | 391 |
| S24 | Veteran | 43 | 0.65 | 0.7 | 1.26 | 396 |
| S25 | Veteran | 31 | 0.58 | 0.45 | 1.13 | 402 |
| S26 | Veteran | 20 | 0.75 | 0.95 | 0.95 | 413 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 1432 | 553-651 | 46% | 321 |
| RSC (official) | 19 | 6-12 | 33% | 275 |
| Non-RSC ranked 3v3 | 189 | 57-100 | 36% | 294 |
| Non-RSC other | 1224 | 490-539 | 48% | 326 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.75 | 0.71 | 0.62 – 0.79 |
| Assists/game | 0.95 | 0.7 | 0.56 – 0.8 |
| Saves/game | 0.95 | 1.14 | 1.0 – 1.33 |
| Shots/game | 2.55 | 2.38 | 2.18 – 2.7 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Soda. . | S23 | Rival | 0.74 | 0.72 | 1.16 | 1.69 |
| CarnageWolfBite | S22 | Rival | 0.62 | 1.08 | 0.85 | 1.92 |
| Hirsch | S21 | Master | 0.71 | 0.68 | 1.29 | 1.98 |
| DEMOralize | S25 | Veteran | 0.62 | 0.57 | 1.11 | 2.35 |
| bailey | S26 | Elite | 0.88 | 0.69 | 1.0 | 2.40 |
| Soda. . | S26 | Rival | 0.77 | 0.74 | 1.26 | 2.48 |
| T Sant | S22 | Rival | 0.75 | 0.75 | 0.62 | 2.57 |
| DEMOralize | S24 | Veteran | 0.81 | 0.66 | 1.3 | 2.58 |
| YourEvilTwin | S17 | Prospect | 0.75 | 1.0 | 1.0 | 2.65 |
| Afino | S25 | Veteran | 0.58 | 0.45 | 1.13 | 2.76 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.