Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 373.3 | 3733 |
|
| Goals | 0.8 | 8 |
|
| Assists | 0.9 | 9 |
|
| Saves | 1.5 | 15 |
|
| Shots | 3.4 | 34 |
|
| Demos | 0.9 | 9 |
|
| Stat | Per game | Overall rank | Rank in Elite |
|---|---|---|---|
| Points | 373.3 | #257 / 1215 | #49 / 179 |
| Goals | 0.8 | #391 / 1215 | #59 / 179 |
| Assists | 0.9 | #45 / 1215 | #7 / 179 |
| Saves | 1.5 | #240 / 1215 | #48 / 179 |
| Demos | 0.9 | #516 / 1215 | #80 / 179 |
56% of the season is played (10 → ~18 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (43 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 3733 | 6719 | 6653 | 6653 | 6570 – 6736 |
| Goals | 8 | 14 | 14 | 14 | 10 – 18 |
| Assists | 9 | 16 | 15 | 15 | 11 – 19 |
| Saves | 15 | 27 | 27 | 27 | 21 – 32 |
| Shots | 34 | 61 | 58 | 57 | 51 – 66 |
| Demos | 9 | 16 | 17 | 16 | 12 – 21 |
| MVPs | 2 | 4 | 3 | 3 | 2 – 5 |
From 6 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 375.7 |
| Avg boost | 52.2 |
| Boost stolen / game | 508.7 |
| % time at 0 boost | 9.6% |
| Avg speed (uu/s) | 1491.0 |
| % supersonic | 11.6% |
| % time high in air | 5.2% |
| Avg distance to ball | 2862.6 |
| % time attacking third | 19.2% |
| Demos / game | 0.7 |
| Demos taken / game | 1.0 |
| Shooting % | 34.7% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S23 | Elite | 43 | 0.6 | 0.7 | 1.44 | 380 |
| S26 | Elite | 6 | 0.83 | 0.83 | 1.67 | 376 |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.6 | 0.63 | 0.55 – 0.74 |
| Assists/game | 0.7 | 0.67 | 0.62 – 0.72 |
| Saves/game | 1.44 | 1.34 | 1.27 – 1.5 |
| Shots/game | 2.4 | 2.36 | 2.25 – 2.5 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Glint | S24 | Veteran | 0.66 | 0.69 | 1.34 | 0.62 |
| (P|F)ineapple | S24 | Elite | 0.67 | 0.65 | 1.33 | 0.72 |
| hi stats its Snack Time! | S22 | Master | 0.79 | 0.72 | 1.46 | 0.81 |
| AkTION | S24 | Challenger | 0.65 | 0.61 | 1.32 | 0.82 |
| Jay | S23 | Premier | 0.6 | 0.81 | 1.33 | 0.85 |
| Rev | S14 | Elite | 0.62 | 0.62 | 1.25 | 0.87 |
| JoshuaNaoki | S26 | Master | 0.67 | 0.59 | 1.41 | 0.91 |
| C01E01 | S25 | Master | 0.63 | 0.76 | 1.47 | 0.92 |
| Kri0s | S25 | Master | 0.76 | 0.7 | 1.54 | 0.98 |
| NekomancerKoral | S22 | Rival | 0.75 | 0.69 | 1.62 | 0.99 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.