Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 394.31 | 12618 |
|
| Goals | 0.5 | 16 |
|
| Assists | 0.75 | 24 |
|
| Saves | 1.94 | 62 |
|
| Shots | 2.72 | 87 |
|
| Demos | 0.78 | 25 |
|
| Stat | Per game | Overall rank | Rank in Master |
|---|---|---|---|
| Points | 394.31 | #136 / 1215 | #13 / 107 |
| Goals | 0.5 | #791 / 1215 | #65 / 107 |
| Assists | 0.75 | #116 / 1215 | #9 / 107 |
| Saves | 1.94 | #44 / 1215 | #7 / 107 |
| Demos | 0.78 | #609 / 1215 | #61 / 107 |
60% of the season is played (32 → ~53 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (80 games across 2 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 12618 | 20899 | 20709 | 20709 | 20567 – 20852 |
| Goals | 16 | 26 | 27 | 29 | 22 – 33 |
| Assists | 24 | 40 | 39 | 40 | 33 – 45 |
| Saves | 62 | 103 | 100 | 101 | 90 – 110 |
| Shots | 87 | 144 | 143 | 144 | 131 – 155 |
| Demos | 25 | 41 | 43 | 42 | 36 – 50 |
| MVPs | 7 | 12 | 11 | 11 | 8 – 15 |
From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 416.4 |
| Avg boost | 43.3 |
| Boost stolen / game | 443.4 |
| % time at 0 boost | 18.4% |
| Avg speed (uu/s) | 1516.9 |
| % supersonic | 14.5% |
| % time high in air | 5.1% |
| Avg distance to ball | 2683.7 |
| % time attacking third | 19.2% |
| Demos / game | 0.8 |
| Demos taken / game | 1.4 |
| Shooting % | 17.2% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S24 | Elite | 56 | 0.89 | 0.84 | 1.71 | 398 |
| S25 | Master | 24 | 0.92 | 0.75 | 1.25 | 419 |
| S26 | Master | 28 | 0.43 | 0.71 | 2.04 | 416 |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.43 | 0.62 | 0.54 – 0.69 |
| Assists/game | 0.71 | 0.65 | 0.61 – 0.75 |
| Saves/game | 2.04 | 1.83 | 1.74 – 1.9 |
| Shots/game | 2.71 | 2.46 | 2.38 – 2.69 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| SyrupBloodz | S24 | Elite | 0.4 | 0.8 | 1.9 | 1.18 |
| luckyy.12 | S22 | Veteran | 0.54 | 0.61 | 1.81 | 1.29 |
| Dayz | S20 | Challenger | 0.38 | 0.75 | 1.75 | 1.41 |
| Dolphino | S17 | Master | 0.5 | 0.62 | 2.0 | 1.44 |
| Rhino | S18 | Elite | 0.38 | 0.88 | 1.88 | 1.46 |
| Decky. | S18 | Rival | 0.25 | 0.62 | 1.88 | 1.48 |
| Zeke is HELP | S25 | Veteran | 0.56 | 0.56 | 1.74 | 1.53 |
| Devyze | S26 | Elite | 0.69 | 0.69 | 1.75 | 1.54 |
| Dmt Goobz | S18 | Premier | 0.38 | 0.75 | 2.0 | 1.56 |
| Galatiq | S21 | Challenger | 0.55 | 0.7 | 1.8 | 1.57 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.