Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 348.23 | 12188 |
|
| Goals | 0.6 | 21 |
|
| Assists | 0.57 | 20 |
|
| Saves | 1.57 | 55 |
|
| Shots | 2.29 | 80 |
|
| Demos | 0.54 | 19 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 348.23 | #438 / 1215 | #57 / 166 |
| Goals | 0.6 | #692 / 1215 | #97 / 166 |
| Assists | 0.57 | #401 / 1215 | #56 / 166 |
| Saves | 1.57 | #186 / 1215 | #22 / 166 |
| Demos | 0.54 | #783 / 1215 | #106 / 166 |
60% of the season is played (35 → ~58 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (171 games across 5 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 12188 | 20197 | 20168 | 20168 | 20026 – 20309 |
| Goals | 21 | 35 | 35 | 36 | 29 – 42 |
| Assists | 20 | 33 | 33 | 33 | 27 – 39 |
| Saves | 55 | 91 | 90 | 89 | 81 – 99 |
| Shots | 80 | 133 | 133 | 134 | 122 – 145 |
| Demos | 19 | 31 | 33 | 32 | 27 – 39 |
| MVPs | 5 | 8 | 8 | 8 | 5 – 11 |
From 31 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 361.5 |
| Avg boost | 48.2 |
| Boost stolen / game | 446.7 |
| % time at 0 boost | 9.8% |
| Avg speed (uu/s) | 1527.6 |
| % supersonic | 11.2% |
| % time high in air | 3.3% |
| Avg distance to ball | 2966.9 |
| % time attacking third | 19.4% |
| Demos / game | 0.6 |
| Demos taken / game | 1.0 |
| Shooting % | 27.3% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Rival | 5 | 0.4 | 0.4 | 0.4 | 349 |
| S21 | Rival | 16 | 0.88 | 0.75 | 0.94 | 340 |
| S22 | Rival | 8 | 0.5 | 0.38 | 0.88 | 336 |
| S23 | Rival | 55 | 0.8 | 0.47 | 1.25 | 345 |
| S24 | Rival | 47 | 1.21 | 0.57 | 0.85 | 344 |
| S25 | Rival | 45 | 0.62 | 0.49 | 1.36 | 340 |
| S26 | Challenger | 31 | 0.64 | 0.64 | 1.61 | 362 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 6226 | 2290-2698 | 46% | 332 |
| RSC (official) | 41 | 16-20 | 44% | 364 |
| Non-RSC ranked 3v3 | 850 | 308-352 | 47% | 310 |
| Non-RSC other | 5335 | 1966-2326 | 46% | 335 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.65 | 0.67 | 0.62 – 0.69 |
| Assists/game | 0.65 | 0.64 | 0.58 – 0.69 |
| Saves/game | 1.61 | 1.59 | 1.47 – 1.65 |
| Shots/game | 2.35 | 2.41 | 2.35 – 2.47 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| SWZYY GN | S24 | Challenger | 0.55 | 0.57 | 1.45 | 0.74 |
| Mochi | S23 | Veteran | 0.65 | 0.71 | 1.65 | 0.82 |
| Crazics | S24 | Elite | 0.68 | 0.57 | 1.59 | 0.83 |
| Clyde | S22 | Veteran | 0.6 | 0.68 | 1.4 | 0.91 |
| depressed vibez | S24 | Elite | 0.68 | 0.61 | 1.58 | 0.92 |
| NekomancerKoral | S22 | Rival | 0.75 | 0.69 | 1.62 | 0.92 |
| Braybaum02 | S23 | Veteran | 0.66 | 0.75 | 1.51 | 0.93 |
| Crypt_RL | S20 | Elite | 0.64 | 0.64 | 1.46 | 0.93 |
| SSpekky | S26 | Master | 0.52 | 0.52 | 1.71 | 0.94 |
| Mochi | S25 | Elite | 0.77 | 0.63 | 1.63 | 0.94 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.