Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 359.14 | 12570 |
|
| Goals | 0.51 | 18 |
|
| Assists | 0.54 | 19 |
|
| Saves | 1.63 | 57 |
|
| Shots | 2.51 | 88 |
|
| Demos | 0.77 | 27 |
|
| Stat | Per game | Overall rank | Rank in Master |
|---|---|---|---|
| Points | 359.14 | #349 / 1215 | #38 / 107 |
| Goals | 0.51 | #790 / 1215 | #64 / 107 |
| Assists | 0.54 | #457 / 1215 | #38 / 107 |
| Saves | 1.63 | #153 / 1215 | #18 / 107 |
| Demos | 0.77 | #617 / 1215 | #62 / 107 |
60% of the season is played (35 → ~58 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (202 games across 6 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 12570 | 20830 | 20788 | 20788 | 20644 – 20932 |
| Goals | 18 | 30 | 31 | 32 | 25 – 36 |
| Assists | 19 | 31 | 31 | 31 | 26 – 37 |
| Saves | 57 | 94 | 93 | 94 | 84 – 103 |
| Shots | 88 | 146 | 146 | 149 | 134 – 158 |
| Demos | 27 | 45 | 47 | 44 | 40 – 54 |
| MVPs | 7 | 12 | 11 | 11 | 8 – 15 |
From 31 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 369.2 |
| Avg boost | 49.0 |
| Boost stolen / game | 436.7 |
| % time at 0 boost | 12.7% |
| Avg speed (uu/s) | 1522.8 |
| % supersonic | 11.3% |
| % time high in air | 6.4% |
| Avg distance to ball | 3109.7 |
| % time attacking third | 19.0% |
| Demos / game | 0.8 |
| Demos taken / game | 1.0 |
| Shooting % | 21.7% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Elite | 8 | 1.25 | 0.5 | 1.5 | 369 |
| S21 | Elite | 15 | 0.73 | 0.6 | 1.33 | 369 |
| S22 | Elite | 13 | 1.0 | 0.46 | 1.77 | 366 |
| S23 | Elite | 64 | 0.92 | 0.52 | 1.59 | 345 |
| S24 | Master | 48 | 0.9 | 0.5 | 1.29 | 371 |
| S25 | Master | 54 | 0.94 | 0.39 | 1.54 | 350 |
| S26 | Master | 31 | 0.52 | 0.52 | 1.71 | 369 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 8770 | 3660-3349 | 52% | 416 |
| RSC (official) | 153 | 62-57 | 52% | 393 |
| Non-RSC ranked 3v3 | 1827 | 687-720 | 49% | 360 |
| Non-RSC other | 6790 | 2911-2572 | 53% | 432 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.52 | 0.56 | 0.48 – 0.64 |
| Assists/game | 0.52 | 0.52 | 0.48 – 0.55 |
| Saves/game | 1.71 | 1.67 | 1.58 – 1.75 |
| Shots/game | 2.39 | 2.44 | 2.31 – 2.54 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Mochi | S24 | Elite | 0.48 | 0.55 | 1.62 | 0.76 |
| Squatch70 | S22 | Challenger | 0.56 | 0.48 | 1.63 | 0.79 |
| Buck | S20 | Master | 0.5 | 0.58 | 1.75 | 0.89 |
| Nebulade | S22 | Elite | 0.56 | 0.5 | 1.75 | 0.90 |
| SWZYY GN | S24 | Challenger | 0.55 | 0.57 | 1.45 | 0.90 |
| Blun | S26 | Challenger | 0.64 | 0.64 | 1.61 | 0.94 |
| Crazics | S24 | Elite | 0.68 | 0.57 | 1.59 | 0.94 |
| Rmuru- | S19 | Challenger | 0.65 | 0.47 | 1.53 | 0.94 |
| Beans | S23 | Elite | 0.48 | 0.52 | 1.52 | 0.96 |
| Tiz Samu | S25 | Elite | 0.65 | 0.49 | 1.7 | 0.99 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.