Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 275.35 | 4681 |
|
| Goals | 0.53 | 9 |
|
| Assists | 0.71 | 12 |
|
| Saves | 0.76 | 13 |
|
| Shots | 2.12 | 36 |
|
| Demos | 0.59 | 10 |
|
| Stat | Per game | Overall rank | Rank in Amateur |
|---|---|---|---|
| Points | 275.35 | #841 / 1215 | #28 / 61 |
| Goals | 0.53 | #780 / 1215 | #37 / 61 |
| Assists | 0.71 | #182 / 1215 | #4 / 61 |
| Saves | 0.76 | #890 / 1215 | #29 / 61 |
| Demos | 0.59 | #761 / 1215 | #29 / 61 |
69% of the season is played (17 → ~25 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 4681 | 6884 | 6939 | 6869 – 7009 |
| Goals | 9 | 13 | 14 | 11 – 17 |
| Assists | 12 | 18 | 17 | 14 – 20 |
| Saves | 13 | 19 | 19 | 16 – 23 |
| Shots | 36 | 53 | 53 | 47 – 59 |
| Demos | 10 | 15 | 15 | 12 – 18 |
| MVPs | 1 | 1 | 2 | 1 – 3 |
From 15 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 275.6 |
| Avg boost | 51.7 |
| Boost stolen / game | 328.5 |
| % time at 0 boost | 11.1% |
| Avg speed (uu/s) | 1312.4 |
| % supersonic | 4.6% |
| % time high in air | 1.8% |
| Avg distance to ball | 3000.9 |
| % time attacking third | 19.8% |
| Demos / game | 0.6 |
| Demos taken / game | 1.0 |
| Shooting % | 28.4% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.6 | 0.69 | 0.62 – 0.75 |
| Assists/game | 0.8 | 0.62 | 0.56 – 0.69 |
| Saves/game | 0.8 | 0.97 | 0.88 – 1.04 |
| Shots/game | 2.2 | 2.2 | 2.0 – 2.37 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Lunar2nd | S25 | Amateur | 0.63 | 0.63 | 0.68 | 0.94 |
| mushxie | S22 | Amateur | 0.6 | 0.74 | 0.97 | 1.00 |
| MrAnderpants | S21 | Amateur | 0.75 | 0.67 | 1.0 | 1.26 |
| Juxties | S21 | Prospect | 0.69 | 0.62 | 1.0 | 1.28 |
| Goum | S24 | Rival | 0.46 | 0.77 | 1.0 | 1.40 |
| stealthman777 | S14 | Rival | 0.5 | 0.83 | 1.17 | 1.43 |
| The-Manimal | S22 | Amateur | 0.69 | 0.56 | 0.82 | 1.45 |
| NoBo_ostNaga | S18 | Amateur | 0.82 | 0.65 | 0.72 | 1.57 |
| Redline | S26 | Prospect | 0.78 | 0.78 | 0.78 | 1.57 |
| Redline | S22 | Challenger | 0.62 | 0.75 | 1.04 | 1.58 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.