Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 346.14 | 2423 |
|
| Goals | 1.0 | 7 |
|
| Assists | 0.43 | 3 |
|
| Saves | 1.0 | 7 |
|
| Shots | 1.71 | 12 |
|
| Demos | 1.57 | 11 |
|
| Stat | Per game | Overall rank | Rank in Elite |
|---|---|---|---|
| Points | 346.14 | #453 / 1215 | #82 / 179 |
| Goals | 1.0 | #132 / 1215 | #13 / 179 |
| Assists | 0.43 | #685 / 1215 | #102 / 179 |
| Saves | 1.0 | #738 / 1215 | #110 / 179 |
| Demos | 1.57 | #113 / 1215 | #17 / 179 |
56% of the season is played (7 → ~12 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (76 games across 2 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 2423 | 4154 | 4176 | 4176 | 4114 – 4238 |
| Goals | 7 | 12 | 11 | 12 | 8 – 14 |
| Assists | 3 | 5 | 6 | 6 | 3 – 8 |
| Saves | 7 | 12 | 13 | 13 | 9 – 17 |
| Shots | 12 | 21 | 23 | 26 | 18 – 28 |
| Demos | 11 | 19 | 17 | 19 | 14 – 21 |
| MVPs | 1 | 2 | 2 | 2 | 1 – 3 |
From 7 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 378.0 |
| Avg boost | 52.8 |
| Boost stolen / game | 484.9 |
| % time at 0 boost | 8.8% |
| Avg speed (uu/s) | 1521.8 |
| % supersonic | 12.2% |
| % time high in air | 4.7% |
| Avg distance to ball | 3118.4 |
| % time attacking third | 18.3% |
| Demos / game | 1.6 |
| Demos taken / game | 0.3 |
| Shooting % | 62.9% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Elite | 16 | 0.81 | 0.62 | 0.81 | 349 |
| S25 | Veteran | 60 | 0.93 | 0.67 | 1.48 | 379 |
| S26 | Elite | 7 | 1.0 | 0.43 | 1.0 | 378 |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.93 | 0.91 | 0.85 – 0.98 |
| Assists/game | 0.67 | 0.67 | 0.62 – 0.7 |
| Saves/game | 1.48 | 1.45 | 1.36 – 1.54 |
| Shots/game | 3.23 | 3.05 | 2.92 – 3.17 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Reeves | S22 | Premier | 0.88 | 0.7 | 1.62 | 1.02 |
| BillyGatez | S25 | Veteran | 0.93 | 0.68 | 1.48 | 1.02 |
| Joxtrot | S21 | Master | 0.91 | 0.68 | 1.25 | 1.09 |
| OmniMurders | S22 | Veteran | 0.68 | 0.74 | 1.53 | 1.15 |
| vaillantxxx | S23 | Veteran | 0.9 | 0.69 | 1.62 | 1.17 |
| DQ. | S24 | Master | 0.98 | 0.71 | 1.4 | 1.17 |
| speed_demon1215 | S26 | Veteran | 0.87 | 0.68 | 1.55 | 1.19 |
| Squatch . | S26 | Veteran | 0.94 | 0.59 | 1.72 | 1.20 |
| Navik | S22 | Elite | 0.85 | 0.6 | 1.45 | 1.21 |
| ChilloutGames | S25 | Rival | 0.85 | 0.75 | 1.27 | 1.23 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.