Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 328.66 | 10517 |
|
| Goals | 0.75 | 24 |
|
| Assists | 0.53 | 17 |
|
| Saves | 1.25 | 40 |
|
| Shots | 2.25 | 72 |
|
| Demos | 0.72 | 23 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 328.66 | #596 / 1215 | #42 / 134 |
| Goals | 0.75 | #455 / 1215 | #46 / 134 |
| Assists | 0.53 | #481 / 1215 | #37 / 134 |
| Saves | 1.25 | #513 / 1215 | #39 / 134 |
| Demos | 0.72 | #665 / 1215 | #63 / 134 |
64% of the season is played (32 → ~50 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 10517 | 16433 | 16391 | 16273 – 16509 |
| Goals | 24 | 38 | 37 | 32 – 43 |
| Assists | 17 | 27 | 26 | 22 – 31 |
| Saves | 40 | 62 | 62 | 55 – 69 |
| Shots | 72 | 112 | 113 | 103 – 123 |
| Demos | 23 | 36 | 36 | 31 – 42 |
| MVPs | 6 | 9 | 9 | 6 – 12 |
From 30 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 381.3 |
| Avg boost | 44.9 |
| Boost stolen / game | 449.7 |
| % time at 0 boost | 14.3% |
| Avg speed (uu/s) | 1502.9 |
| % supersonic | 11.2% |
| % time high in air | 3.1% |
| Avg distance to ball | 2949.9 |
| % time attacking third | 20.1% |
| Demos / game | 0.7 |
| Demos taken / game | 1.0 |
| Shooting % | 31.9% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.77 | 0.78 | 0.68 – 0.82 |
| Assists/game | 0.53 | 0.55 | 0.51 – 0.6 |
| Saves/game | 1.27 | 1.25 | 1.22 – 1.33 |
| Shots/game | 2.27 | 2.35 | 2.22 – 2.5 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Perry The Platypus | S26 | Prospect | 0.74 | 0.53 | 1.32 | 0.62 |
| XxExGENxX | S21 | Contender | 0.76 | 0.48 | 1.09 | 0.73 |
| AlphaChuck | S20 | Elite | 0.67 | 0.5 | 1.25 | 0.81 |
| ARJ | S22 | Veteran | 0.79 | 0.53 | 1.24 | 0.82 |
| AcX | S24 | Master | 0.74 | 0.67 | 1.24 | 0.87 |
| AkTION | S24 | Challenger | 0.65 | 0.61 | 1.32 | 0.87 |
| itzmoose | S24 | Veteran | 0.89 | 0.59 | 1.22 | 0.87 |
| solurr | S26 | Elite | 0.88 | 0.5 | 1.5 | 0.89 |
| Danub | S23 | Rival | 0.77 | 0.51 | 1.33 | 0.89 |
| Rev | S14 | Elite | 0.62 | 0.62 | 1.25 | 0.91 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.