Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 311.72 | 5611 |
|
| Goals | 0.39 | 7 |
|
| Assists | 0.61 | 11 |
|
| Saves | 1.5 | 27 |
|
| Shots | 2.28 | 41 |
|
| Demos | 1.89 | 34 |
|
| Stat | Per game | Overall rank | Rank in Master |
|---|---|---|---|
| Points | 311.72 | #691 / 1215 | #65 / 107 |
| Goals | 0.39 | #877 / 1215 | #73 / 107 |
| Assists | 0.61 | #318 / 1215 | #26 / 107 |
| Saves | 1.5 | #240 / 1215 | #29 / 107 |
| Demos | 1.89 | #58 / 1215 | #10 / 107 |
60% of the season is played (18 → ~30 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 5611 | 9352 | 9490 | 9394 – 9587 |
| Goals | 7 | 12 | 13 | 9 – 17 |
| Assists | 11 | 18 | 18 | 14 – 22 |
| Saves | 27 | 45 | 44 | 38 – 51 |
| Shots | 41 | 68 | 69 | 61 – 78 |
| Demos | 34 | 57 | 54 | 47 – 61 |
| MVPs | 2 | 3 | 3 | 2 – 5 |
From 10 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 446.9 |
| Avg boost | 51.4 |
| Boost stolen / game | 668.4 |
| % time at 0 boost | 11.4% |
| Avg speed (uu/s) | 1543.9 |
| % supersonic | 16.0% |
| % time high in air | 4.7% |
| Avg distance to ball | 3018.9 |
| % time attacking third | 20.1% |
| Demos / game | 2.1 |
| Demos taken / game | 1.7 |
| Shooting % | 18.3% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.4 | 0.57 | 0.42 – 0.64 |
| Assists/game | 0.6 | 0.61 | 0.55 – 0.68 |
| Saves/game | 1.8 | 1.67 | 1.54 – 1.79 |
| Shots/game | 1.8 | 2.12 | 1.85 – 2.28 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Cuddlingus | S21 | Prospect | 0.4 | 0.5 | 1.9 | 1.05 |
| Hypernova | S25 | Veteran | 0.59 | 0.5 | 1.87 | 1.26 |
| Soolkj | S13 | Rival | 0.25 | 0.75 | 1.75 | 1.33 |
| WifiWFB | S26 | Veteran | 0.44 | 0.78 | 1.72 | 1.50 |
| RobinPW | S26 | Master | 0.52 | 0.48 | 1.78 | 1.53 |
| DoorTK | S21 | Master | 0.58 | 0.58 | 1.58 | 1.59 |
| trock | S26 | Veteran | 0.62 | 0.52 | 1.9 | 1.66 |
| junior1000gsxr | S22 | Challenger | 0.54 | 0.62 | 1.54 | 1.70 |
| KingBonkk | S13 | Rival | 0.25 | 0.5 | 1.83 | 1.71 |
| distant | S20 | Premier | 0.22 | 0.67 | 1.67 | 1.71 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.