Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 468.36 | 13114 |
|
| Goals | 1.29 | 36 |
|
| Assists | 0.86 | 24 |
|
| Saves | 1.36 | 38 |
|
| Shots | 3.79 | 106 |
|
| Demos | 1.07 | 30 |
|
| Stat | Per game | Overall rank | Rank in Premier |
|---|---|---|---|
| Points | 468.36 | #8 / 1213 | #3 / 73 |
| Goals | 1.29 | #25 / 1213 | #2 / 73 |
| Assists | 0.86 | #61 / 1213 | #4 / 73 |
| Saves | 1.36 | #403 / 1213 | #29 / 73 |
| Demos | 1.07 | #348 / 1213 | #29 / 73 |
64% of the season is played (28 → ~44 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 13114 | 20608 | 20232 | 20102 – 20362 |
| Goals | 36 | 57 | 55 | 48 – 61 |
| Assists | 24 | 38 | 37 | 31 – 42 |
| Saves | 38 | 60 | 60 | 53 – 67 |
| Shots | 106 | 167 | 163 | 151 – 174 |
| Demos | 30 | 47 | 48 | 41 – 54 |
| MVPs | 10 | 16 | 15 | 12 – 18 |
From 16 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 443.2 |
| Avg boost | 52.6 |
| Boost stolen / game | 595.8 |
| % time at 0 boost | 9.2% |
| Avg speed (uu/s) | 1494.2 |
| % supersonic | 16.4% |
| % time high in air | 5.7% |
| Avg distance to ball | 2548.9 |
| % time attacking third | 20.3% |
| Demos / game | 1.4 |
| Demos taken / game | 0.6 |
| Shooting % | 30.4% |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 27 | 14-8 | 64% | 553 |
| Non-RSC ranked 3v3 | 5 | 2-1 | 67% | 446 |
| Non-RSC other | 22 | 12-7 | 63% | 577 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.29 | 1.17 | 1.12 – 1.25 |
| Assists/game | 0.86 | 0.77 | 0.75 – 0.88 |
| Saves/game | 1.36 | 1.44 | 1.33 – 1.5 |
| Shots/game | 3.79 | 3.44 | 3.27 – 3.58 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Rzemble | S14 | Master | 1.25 | 0.88 | 1.12 | 1.46 |
| swah- | S24 | Rival | 1.21 | 0.69 | 1.36 | 1.48 |
| ToastyPancakes_ | S26 | Prospect | 1.28 | 0.69 | 1.03 | 1.64 |
| Peaceful. | S17 | Premier | 1.17 | 0.75 | 1.67 | 1.64 |
| Ay G. | S17 | Elite | 1.08 | 0.75 | 1.5 | 1.74 |
| ml | S26 | Challenger | 1.06 | 0.75 | 1.38 | 1.74 |
| nave | S22 | Master | 1.04 | 0.82 | 1.5 | 1.75 |
| Creature | S26 | Veteran | 1.27 | 0.9 | 1.27 | 1.76 |
| ashes | S13 | Master | 1.62 | 0.88 | 1.5 | 1.77 |
| PixelSkills | S26 | Elite | 1.19 | 0.75 | 1.5 | 1.80 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.