Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 422.18 | 11821 |
|
| Goals | 1.11 | 31 |
|
| Assists | 0.75 | 21 |
|
| Saves | 1.46 | 41 |
|
| Shots | 3.04 | 85 |
|
| Demos | 0.96 | 27 |
|
| Stat | Per game | Overall rank | Rank in Rival |
|---|---|---|---|
| Points | 422.18 | #72 / 1213 | #10 / 164 |
| Goals | 1.11 | #94 / 1213 | #15 / 164 |
| Assists | 0.75 | #119 / 1213 | #15 / 164 |
| Saves | 1.46 | #299 / 1213 | #42 / 164 |
| Demos | 0.96 | #449 / 1213 | #62 / 164 |
56% of the season is played (28 → ~50 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 11821 | 21109 | 20724 | 20570 – 20877 |
| Goals | 31 | 55 | 54 | 46 – 61 |
| Assists | 21 | 38 | 36 | 30 – 43 |
| Saves | 41 | 73 | 73 | 63 – 82 |
| Shots | 85 | 152 | 149 | 136 – 162 |
| Demos | 27 | 48 | 49 | 41 – 56 |
| MVPs | 7 | 12 | 12 | 8 – 16 |
From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 331.9 |
| Avg boost | 54.0 |
| Boost stolen / game | 470.3 |
| % time at 0 boost | 6.3% |
| Avg speed (uu/s) | 1516.7 |
| % supersonic | 8.7% |
| % time high in air | 3.5% |
| Avg distance to ball | 2893.0 |
| % time attacking third | 20.0% |
| Demos / game | 1.0 |
| Demos taken / game | 1.1 |
| Shooting % | 39.9% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.11 | 1.0 | 0.97 – 1.1 |
| Assists/game | 0.75 | 0.73 | 0.65 – 0.79 |
| Saves/game | 1.46 | 1.36 | 1.29 – 1.45 |
| Shots/game | 3.04 | 2.96 | 2.75 – 3.12 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Mangy | S22 | Challenger | 0.96 | 0.64 | 1.46 | 0.97 |
| Dooober | S20 | Elite | 1.12 | 0.75 | 1.38 | 1.03 |
| ShoddyWolfman | S24 | Rival | 1.06 | 0.73 | 1.27 | 1.16 |
| BaldManStreamer | S21 | Veteran | 1.0 | 0.79 | 1.32 | 1.22 |
| BromzaTheOldMan | S22 | Prospect | 1.12 | 0.62 | 1.44 | 1.22 |
| Yort | S22 | Rival | 1.0 | 0.62 | 1.38 | 1.22 |
| Sky | S20 | Rival | 1.04 | 0.63 | 1.33 | 1.27 |
| 1ssh1 | S19 | Veteran | 0.83 | 0.83 | 1.33 | 1.31 |
| Pizza Flavored | S25 | Prospect | 1.0 | 0.85 | 1.47 | 1.31 |
| HaZard | S26 | Elite | 0.94 | 0.75 | 1.75 | 1.31 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.