HaZard

Elite - Commanders - 7-13 (0.350)
80 OVR
overall rating (0–100) · 20 games · how is this calculated?
Overall rating 80/100 Tier dominance: 52nd (+-0.0 SD) Projects as: Elite Role: Anchor
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
2
10% of games
Shot %
34%

Per-game production (percentile within Elite)

StatPer gameTotalPercentile in tier
Points 403.7 8074
88th
Goals 0.85 17
64th
Assists 0.65 13
64th
Saves 1.65 33
74th
Shots 2.5 50
41st
Demos 1.0 20
50th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Elite
Points403.7 #114 / 1215 #15 / 179
Goals0.85 #321 / 1215 #46 / 179
Assists0.65 #272 / 1215 #46 / 179
Saves1.65 #144 / 1215 #33 / 179
Demos1.0 #387 / 1215 #57 / 179

Season projection

Medium confidence

56% of the season is played (20 → ~36 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (124 games across 4 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 8074 14533 14309 14309 14182 – 14435
Goals 17 31 30 31 24 – 36
Assists 13 23 23 24 18 – 28
Saves 33 59 58 56 50 – 66
Shots 50 90 90 92 80 – 101
Demos 20 36 36 38 30 – 43
MVPs 2 4 4 4 2 – 6

Advanced stats (ballchasing)

Advanced OVR 81 /100

From 16 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 331.6
Avg boost 51.2
Boost stolen / game 518.4
% time at 0 boost 7.6%
Avg speed (uu/s) 1500.4
% supersonic 8.9%
% time high in air 3.5%
Avg distance to ball 2850.4
% time attacking third 20.6%
Demos / game 1.1
Demos taken / game 0.9
Shooting % 30.8%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S20Veteran8 0.620.752.12 334
S21Veteran16 1.621.01.0 379
S23Elite49 0.670.571.25 356
S24Elite51 0.880.650.96 355
S26Elite16 0.940.751.75 332

Beyond RSC - lifetime & other play

External skill estimate: ~56 OVR High confidence — inferred from 1526 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 80.
SourceGames RecordWin % Score/g
Lifetime (all)56942296-2257 50% 364
RSC (official)5017-25 40% 333
Non-RSC ranked 3v31526552-610 48% 315
Non-RSC other41181727-1622 52% 383

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.94 0.88 0.77 – 0.96
Assists/game0.75 0.69 0.65 – 0.74
Saves/game1.75 1.62 1.54 – 1.79
Shots/game2.62 2.55 2.48 – 2.72

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
Surge85 S25Rival 0.750.751.79 0.85
ExecutivePowers S24Rival 0.90.71.92 0.92
S0UL09 S25Challenger 0.770.71.81 0.97
Viglio S13Elite 1.00.751.67 1.05
SSpekky S17Elite 1.00.752.12 1.18
Mangy S22Challenger 0.960.641.46 1.21
Headshotn S24Veteran 0.90.621.79 1.27
Doodle! S26Elite 0.960.751.82 1.27
pythagorjags S25Contender 0.920.591.68 1.27
CF0UR_ S26Rival 0.940.681.42 1.28

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.