Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 324.29 | 7783 |
|
| Goals | 0.75 | 18 |
|
| Assists | 0.38 | 9 |
|
| Saves | 1.38 | 33 |
|
| Shots | 1.96 | 47 |
|
| Demos | 1.71 | 41 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 324.29 | #626 / 1215 | #107 / 170 |
| Goals | 0.75 | #455 / 1215 | #68 / 170 |
| Assists | 0.38 | #761 / 1215 | #118 / 170 |
| Saves | 1.38 | #385 / 1215 | #69 / 170 |
| Demos | 1.71 | #90 / 1215 | #16 / 170 |
56% of the season is played (24 → ~43 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 7783 | 13945 | 14086 | 13957 – 14214 |
| Goals | 18 | 32 | 32 | 26 – 38 |
| Assists | 9 | 16 | 17 | 13 – 22 |
| Saves | 33 | 59 | 59 | 51 – 67 |
| Shots | 47 | 84 | 87 | 77 – 98 |
| Demos | 41 | 73 | 70 | 62 – 79 |
| MVPs | 3 | 5 | 5 | 3 – 8 |
From 20 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 470.1 |
| Avg boost | 49.7 |
| Boost stolen / game | 673.6 |
| % time at 0 boost | 18.3% |
| Avg speed (uu/s) | 1613.6 |
| % supersonic | 20.8% |
| % time high in air | 4.1% |
| Avg distance to ball | 2882.4 |
| % time attacking third | 22.4% |
| Demos / game | 1.8 |
| Demos taken / game | 0.8 |
| Shooting % | 32.8% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.75 | 0.75 | 0.69 – 0.82 |
| Assists/game | 0.4 | 0.42 | 0.38 – 0.5 |
| Saves/game | 1.35 | 1.37 | 1.27 – 1.54 |
| Shots/game | 2.0 | 2.38 | 2.07 – 2.52 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| TheLegendaryChance | S25 | Master | 0.7 | 0.36 | 1.43 | 1.16 |
| Melon | S21 | Veteran | 0.81 | 0.42 | 1.31 | 1.27 |
| Enterprise15 | S26 | Prospect | 0.7 | 0.52 | 1.17 | 1.27 |
| Enterprise15 | S25 | Prospect | 0.58 | 0.42 | 1.58 | 1.34 |
| oneam | S22 | Master | 0.69 | 0.38 | 1.41 | 1.46 |
| sandro | S22 | Elite | 0.92 | 0.25 | 1.25 | 1.48 |
| Torro | S23 | Elite | 0.77 | 0.57 | 1.47 | 1.51 |
| dxge | S23 | Elite | 0.91 | 0.36 | 1.64 | 1.53 |
| cozyboy | S25 | Rival | 0.6 | 0.31 | 1.29 | 1.60 |
| honk=bonk | S17 | Master | 0.88 | 0.38 | 1.25 | 1.62 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.