Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 372.75 | 8946 |
|
| Goals | 0.42 | 10 |
|
| Assists | 0.38 | 9 |
|
| Saves | 2.08 | 50 |
|
| Shots | 2.71 | 65 |
|
| Demos | 1.08 | 26 |
|
| Stat | Per game | Overall rank | Rank in Master |
|---|---|---|---|
| Points | 372.75 | #265 / 1215 | #26 / 107 |
| Goals | 0.42 | #865 / 1215 | #72 / 107 |
| Assists | 0.38 | #761 / 1215 | #61 / 107 |
| Saves | 2.08 | #17 / 1215 | #4 / 107 |
| Demos | 1.08 | #339 / 1215 | #41 / 107 |
60% of the season is played (24 → ~40 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 8946 | 14910 | 14816 | 14696 – 14936 |
| Goals | 10 | 17 | 18 | 13 – 22 |
| Assists | 9 | 15 | 16 | 12 – 20 |
| Saves | 50 | 83 | 80 | 72 – 89 |
| Shots | 65 | 108 | 108 | 97 – 118 |
| Demos | 26 | 43 | 44 | 37 – 50 |
| MVPs | 5 | 8 | 8 | 5 – 11 |
From 20 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 425.0 |
| Avg boost | 46.0 |
| Boost stolen / game | 564.1 |
| % time at 0 boost | 14.4% |
| Avg speed (uu/s) | 1599.0 |
| % supersonic | 20.6% |
| % time high in air | 5.8% |
| Avg distance to ball | 2970.5 |
| % time attacking third | 18.8% |
| Demos / game | 0.9 |
| Demos taken / game | 1.1 |
| Shooting % | 17.2% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.45 | 0.61 | 0.5 – 0.71 |
| Assists/game | 0.45 | 0.52 | 0.42 – 0.58 |
| Saves/game | 2.15 | 1.88 | 1.75 – 2.06 |
| Shots/game | 2.55 | 2.5 | 2.43 – 2.72 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Nika | S26 | Premier | 0.59 | 0.5 | 2.03 | 1.21 |
| Verza | S20 | Veteran | 0.75 | 0.5 | 2.08 | 1.49 |
| takeeover | S26 | Premier | 0.62 | 0.38 | 2.25 | 1.54 |
| harp NO boost | S25 | Veteran | 0.62 | 0.58 | 1.89 | 1.59 |
| Insert_e | S26 | Elite | 0.82 | 0.46 | 1.96 | 1.64 |
| PackRL | S25 | Elite | 0.54 | 0.5 | 1.68 | 1.69 |
| Oibu | S23 | Master | 0.86 | 0.61 | 2.27 | 1.74 |
| jattszn | S22 | Premier | 0.75 | 0.3 | 1.85 | 1.78 |
| Cloudburst | S26 | Elite | 0.72 | 0.47 | 1.88 | 1.80 |
| Fused Gavin | S25 | Elite | 0.77 | 0.64 | 1.81 | 1.81 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.