Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 405.62 | 3245 |
|
| Goals | 0.62 | 5 |
|
| Assists | 0.38 | 3 |
|
| Saves | 2.25 | 18 |
|
| Shots | 2.5 | 20 |
|
| Demos | 1.0 | 8 |
|
| Stat | Per game | Overall rank | Rank in Premier |
|---|---|---|---|
| Points | 405.62 | #109 / 1213 | #12 / 73 |
| Goals | 0.62 | #649 / 1213 | #35 / 73 |
| Assists | 0.38 | #750 / 1213 | #43 / 73 |
| Saves | 2.25 | #9 / 1213 | #1 / 73 |
| Demos | 1.0 | #381 / 1213 | #31 / 73 |
64% of the season is played (8 → ~12 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (65 games across 2 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 3245 | 4868 | 4782 | 4782 | 4726 – 4838 |
| Goals | 5 | 8 | 8 | 7 | 5 – 10 |
| Assists | 3 | 4 | 5 | 5 | 3 – 7 |
| Saves | 18 | 27 | 25 | 26 | 21 – 29 |
| Shots | 20 | 30 | 30 | 30 | 26 – 35 |
| Demos | 8 | 12 | 13 | 14 | 9 – 16 |
| MVPs | 2 | 3 | 3 | 3 | 2 – 4 |
From 8 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 411.3 |
| Avg boost | 49.7 |
| Boost stolen / game | 642.0 |
| % time at 0 boost | 12.7% |
| Avg speed (uu/s) | 1573.2 |
| % supersonic | 18.6% |
| % time high in air | 7.2% |
| Avg distance to ball | 2905.6 |
| % time attacking third | 21.3% |
| Demos / game | 1.0 |
| Demos taken / game | 1.2 |
| Shooting % | 25.8% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S22 | Elite | 24 | 0.75 | 0.75 | 1.96 | 429 |
| S23 | Master | 41 | 0.54 | 0.71 | 2.07 | 401 |
| S25 | Premier | 4 | 0.5 | 1.0 | 1.5 | 398 |
| S26 | Premier | 8 | 0.62 | 0.38 | 2.25 | 411 |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.62 | 0.75 | 0.68 – 0.77 |
| Assists/game | 0.38 | 0.5 | 0.35 – 0.56 |
| Saves/game | 2.25 | 2.0 | 1.85 – 2.12 |
| Shots/game | 2.5 | 2.56 | 2.43 – 2.69 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Brody | S22 | Premier | 0.44 | 0.52 | 2.3 | 1.08 |
| Nika | S26 | Premier | 0.59 | 0.5 | 2.03 | 1.14 |
| CrowBar7570 | S25 | Rival | 0.68 | 0.57 | 2.0 | 1.45 |
| Monty. | S20 | Veteran | 0.56 | 0.38 | 2.12 | 1.48 |
| jattszn | S22 | Premier | 0.75 | 0.3 | 1.85 | 1.52 |
| Kaorix | S26 | Premier | 0.57 | 0.36 | 2.14 | 1.54 |
| Fused Gavin | S26 | Master | 0.45 | 0.45 | 2.15 | 1.54 |
| Sakuta | S24 | Elite | 0.77 | 0.61 | 2.02 | 1.56 |
| Verza | S20 | Veteran | 0.75 | 0.5 | 2.08 | 1.58 |
| AriseDaft | S21 | Rival | 0.81 | 0.44 | 2.38 | 1.65 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.