Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 323.58 | 7766 |
|
| Goals | 0.46 | 11 |
|
| Assists | 0.54 | 13 |
|
| Saves | 1.5 | 36 |
|
| Shots | 2.38 | 57 |
|
| Demos | 1.04 | 25 |
|
| Stat | Per game | Overall rank | Rank in Premier |
|---|---|---|---|
| Points | 323.58 | #612 / 1213 | #39 / 73 |
| Goals | 0.46 | #834 / 1213 | #46 / 73 |
| Assists | 0.54 | #451 / 1213 | #29 / 73 |
| Saves | 1.5 | #241 / 1213 | #21 / 73 |
| Demos | 1.04 | #366 / 1213 | #30 / 73 |
64% of the season is played (24 → ~37 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (80 games across 3 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 7766 | 11973 | 12100 | 12100 | 12000 – 12200 |
| Goals | 11 | 17 | 18 | 18 | 14 – 22 |
| Assists | 13 | 20 | 20 | 21 | 16 – 24 |
| Saves | 36 | 56 | 55 | 55 | 49 – 62 |
| Shots | 57 | 88 | 89 | 90 | 80 – 98 |
| Demos | 25 | 39 | 39 | 37 | 34 – 45 |
| MVPs | 5 | 8 | 8 | 8 | 5 – 10 |
From 24 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 394.0 |
| Avg boost | 51.9 |
| Boost stolen / game | 529.7 |
| % time at 0 boost | 9.3% |
| Avg speed (uu/s) | 1498.6 |
| % supersonic | 13.6% |
| % time high in air | 7.5% |
| Avg distance to ball | 2829.7 |
| % time attacking third | 20.0% |
| Demos / game | 1.0 |
| Demos taken / game | 0.9 |
| Shooting % | 20.7% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Premier | 16 | 0.56 | 0.5 | 1.75 | 380 |
| S22 | Premier | 13 | 0.62 | 1.0 | 1.15 | 382 |
| S23 | Premier | 51 | 0.92 | 0.96 | 1.39 | 370 |
| S25 | Premier | 4 | 0.75 | 0.25 | 1.25 | 388 |
| S26 | Premier | 24 | 0.46 | 0.54 | 1.5 | 394 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 1135 | 457-398 | 53% | 368 |
| Non-RSC ranked 3v3 | 351 | 113-131 | 46% | 346 |
| Non-RSC other | 784 | 344-267 | 56% | 378 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.46 | 0.54 | 0.47 – 0.6 |
| Assists/game | 0.54 | 0.56 | 0.52 – 0.59 |
| Saves/game | 1.5 | 1.5 | 1.45 – 1.56 |
| Shots/game | 2.38 | 2.23 | 2.14 – 2.41 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Beans | S23 | Elite | 0.48 | 0.52 | 1.52 | 0.84 |
| (P|F)ineapple | S23 | Elite | 0.49 | 0.56 | 1.33 | 0.84 |
| Hxccxp | S25 | Veteran | 0.4 | 0.53 | 1.47 | 0.86 |
| Boog McCroog | S22 | Master | 0.48 | 0.52 | 1.56 | 0.92 |
| qFoal | S26 | Challenger | 0.47 | 0.56 | 1.59 | 0.93 |
| Rule | S23 | Premier | 0.6 | 0.62 | 1.49 | 0.95 |
| Kri0s | S23 | Master | 0.46 | 0.54 | 1.54 | 0.97 |
| Super | S23 | Master | 0.71 | 0.53 | 1.58 | 1.04 |
| Drupenson | S25 | Veteran | 0.67 | 0.59 | 1.56 | 1.04 |
| Assassin_funny. | S23 | Veteran | 0.56 | 0.6 | 1.66 | 1.05 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.