Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 352.39 | 12686 |
|
| Goals | 0.44 | 16 |
|
| Assists | 0.56 | 20 |
|
| Saves | 1.53 | 55 |
|
| Shots | 2.19 | 79 |
|
| Demos | 1.03 | 37 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 352.39 | #401 / 1215 | #51 / 166 |
| Goals | 0.44 | #847 / 1215 | #122 / 166 |
| Assists | 0.56 | #434 / 1215 | #61 / 166 |
| Saves | 1.53 | #228 / 1215 | #28 / 166 |
| Demos | 1.03 | #385 / 1215 | #52 / 166 |
60% of the season is played (36 → ~60 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 12686 | 21143 | 21095 | 20949 – 21241 |
| Goals | 16 | 27 | 28 | 23 – 34 |
| Assists | 20 | 33 | 33 | 27 – 39 |
| Saves | 55 | 92 | 91 | 81 – 100 |
| Shots | 79 | 132 | 133 | 121 – 145 |
| Demos | 37 | 62 | 61 | 54 – 69 |
| MVPs | 6 | 10 | 10 | 7 – 13 |
From 32 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 421.6 |
| Avg boost | 52.5 |
| Boost stolen / game | 635.1 |
| % time at 0 boost | 12.4% |
| Avg speed (uu/s) | 1518.8 |
| % supersonic | 12.3% |
| % time high in air | 5.5% |
| Avg distance to ball | 2744.5 |
| % time attacking third | 20.7% |
| Demos / game | 1.0 |
| Demos taken / game | 0.8 |
| Shooting % | 25.0% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.47 | 0.55 | 0.49 – 0.6 |
| Assists/game | 0.56 | 0.56 | 0.53 – 0.6 |
| Saves/game | 1.59 | 1.54 | 1.41 – 1.64 |
| Shots/game | 2.12 | 2.16 | 2.07 – 2.23 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Cytrus- | S20 | Rival | 0.42 | 0.58 | 1.67 | 0.93 |
| JK | S26 | Premier | 0.46 | 0.54 | 1.5 | 0.93 |
| EKA Luminous | S26 | Elite | 0.67 | 0.48 | 1.57 | 0.96 |
| Assassin_funny. | S23 | Veteran | 0.56 | 0.6 | 1.66 | 0.97 |
| BankShark | S23 | Veteran | 0.55 | 0.67 | 1.36 | 1.02 |
| Girth | S25 | Master | 0.55 | 0.55 | 1.54 | 1.03 |
| Wafe | S14 | Elite | 0.46 | 0.36 | 1.64 | 1.05 |
| Axlos (Goofy and Silly) | S24 | Elite | 0.67 | 0.49 | 1.42 | 1.07 |
| kalten | S22 | Master | 0.53 | 0.56 | 1.62 | 1.10 |
| Laser | S14 | Premier | 0.3 | 0.7 | 1.7 | 1.11 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.