Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 371.76 | 12640 |
|
| Goals | 0.76 | 26 |
|
| Assists | 0.59 | 20 |
|
| Saves | 1.56 | 53 |
|
| Shots | 3.0 | 102 |
|
| Demos | 0.85 | 29 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 371.76 | #269 / 1215 | #31 / 161 |
| Goals | 0.76 | #444 / 1215 | #63 / 161 |
| Assists | 0.59 | #380 / 1215 | #51 / 161 |
| Saves | 1.56 | #204 / 1215 | #19 / 161 |
| Demos | 0.85 | #554 / 1215 | #72 / 161 |
60% of the season is played (34 → ~57 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 12640 | 21191 | 21010 | 20864 – 21156 |
| Goals | 26 | 44 | 43 | 37 – 50 |
| Assists | 20 | 34 | 33 | 27 – 39 |
| Saves | 53 | 89 | 87 | 78 – 97 |
| Shots | 102 | 171 | 168 | 155 – 181 |
| Demos | 29 | 49 | 49 | 42 – 56 |
| MVPs | 8 | 13 | 13 | 9 – 17 |
From 30 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 417.4 |
| Avg boost | 51.4 |
| Boost stolen / game | 535.3 |
| % time at 0 boost | 13.9% |
| Avg speed (uu/s) | 1489.8 |
| % supersonic | 11.7% |
| % time high in air | 5.2% |
| Avg distance to ball | 2700.1 |
| % time attacking third | 21.3% |
| Demos / game | 0.9 |
| Demos taken / game | 1.1 |
| Shooting % | 22.7% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.77 | 0.85 | 0.77 – 0.9 |
| Assists/game | 0.63 | 0.67 | 0.6 – 0.7 |
| Saves/game | 1.5 | 1.43 | 1.33 – 1.51 |
| Shots/game | 3.2 | 2.97 | 2.87 – 3.2 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| gcol | S17 | Veteran | 0.75 | 0.67 | 1.42 | 0.93 |
| RaunchyRomanian | S25 | Master | 0.85 | 0.65 | 1.5 | 0.97 |
| Dusk | S26 | Prospect | 0.75 | 0.62 | 1.38 | 1.00 |
| Jmh187- | S23 | Challenger | 0.89 | 0.7 | 1.51 | 1.05 |
| Crazics | S22 | Veteran | 0.76 | 0.59 | 1.43 | 1.11 |
| Rock_Sause | S24 | Elite | 0.84 | 0.49 | 1.57 | 1.13 |
| Destin | S24 | Master | 0.88 | 0.53 | 1.31 | 1.13 |
| JesterGG | S23 | Rival | 0.93 | 0.57 | 1.65 | 1.15 |
| War Xeon | S17 | Elite | 0.88 | 0.62 | 1.5 | 1.19 |
| PayloSoul | S22 | Master | 0.9 | 0.57 | 1.6 | 1.19 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.