Jimbo

Master - Diplomats - 12-20 (0.375)
91 OVR
overall rating (0–100) · 32 games · how is this calculated?
Overall rating 91/100 Tier dominance: 61st (+0.2 SD) Projects as: Master Role: Playmaker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
5
16% of games
Shot %
29%

Per-game production (percentile within Master)

StatPer gameTotalPercentile in tier
Points 370.56 11858
63rd
Goals 0.78 25
59th
Assists 0.59 19
63rd
Saves 1.5 48
55th
Shots 2.69 86
56th
Demos 1.16 37
51st

League ranking (per game, among 1213 players)

StatPer gameOverall rankRank in Master
Points370.56 #274 / 1213 #29 / 107
Goals0.78 #410 / 1213 #32 / 107
Assists0.59 #369 / 1213 #29 / 107
Saves1.5 #241 / 1213 #29 / 107
Demos1.16 #295 / 1213 #37 / 107

Season projection

High confidence

60% of the season is played (32 → ~53 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (12 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 11858 19640 19559 19559 19420 – 19697
Goals 25 41 41 44 35 – 48
Assists 19 31 31 32 26 – 37
Saves 48 80 79 78 70 – 88
Shots 86 142 142 145 130 – 154
Demos 37 61 61 58 54 – 69
MVPs 5 8 8 8 5 – 11

Advanced stats (ballchasing)

Advanced OVR 79 /100

From 32 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 443.6
Avg boost 44.1
Boost stolen / game 587.8
% time at 0 boost 15.2%
Avg speed (uu/s) 1601.1
% supersonic 18.0%
% time high in air 4.5%
Avg distance to ball 2840.4
% time attacking third 20.5%
Demos / game 1.2
Demos taken / game 1.2
Shooting % 30.8%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S22Elite12 1.170.671.25 425
S26Master32 0.780.591.5 444

Beyond RSC - lifetime & other play

External skill estimate: ~74 OVR Medium confidence — inferred from 51 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 91.
SourceGames RecordWin % Score/g
Lifetime (all)826331-306 52% 436
RSC (official)30-0 None 352
Non-RSC ranked 3v35122-13 63% 344
Non-RSC other772309-293 51% 443

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.78 0.78 0.7 – 0.89
Assists/game0.59 0.58 0.56 – 0.64
Saves/game1.5 1.45 1.41 – 1.5
Shots/game2.69 2.68 2.6 – 2.81

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
Talent? S24Elite 0.730.551.42 0.79
Jolt S26Elite 0.780.531.44 0.81
cosmo6430 S25Rival 0.940.511.49 0.84
Slow S21Master 0.680.631.66 0.91
Solar S18Rival 0.880.621.38 0.93
ASHES. S22Premier 0.750.581.44 0.93
Frijole S21Master 0.790.711.45 0.95
Seth S23Elite 0.650.51.5 0.98
Drizd. S23Challenger 0.780.561.34 0.98
cosmo6430 S26Veteran 0.720.621.66 0.98

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.