Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 355.72 | 11383 |
|
| Goals | 0.84 | 27 |
|
| Assists | 0.56 | 18 |
|
| Saves | 0.84 | 27 |
|
| Shots | 2.69 | 86 |
|
| Demos | 0.97 | 31 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 355.72 | #374 / 1215 | #24 / 134 |
| Goals | 0.84 | #326 / 1215 | #34 / 134 |
| Assists | 0.56 | #420 / 1215 | #31 / 134 |
| Saves | 0.84 | #858 / 1215 | #95 / 134 |
| Demos | 0.97 | #451 / 1215 | #34 / 134 |
64% of the season is played (32 → ~50 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 11383 | 17786 | 17647 | 17525 – 17769 |
| Goals | 27 | 42 | 42 | 36 – 48 |
| Assists | 18 | 28 | 28 | 23 – 33 |
| Saves | 27 | 42 | 43 | 37 – 49 |
| Shots | 86 | 134 | 133 | 122 – 144 |
| Demos | 31 | 48 | 48 | 42 – 54 |
| MVPs | 2 | 3 | 3 | 2 – 5 |
From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 433.4 |
| Avg boost | 45.7 |
| Boost stolen / game | 495.6 |
| % time at 0 boost | 19.5% |
| Avg speed (uu/s) | 1531.3 |
| % supersonic | 13.2% |
| % time high in air | 4.0% |
| Avg distance to ball | 3183.5 |
| % time attacking third | 20.7% |
| Demos / game | 1.0 |
| Demos taken / game | 1.1 |
| Shooting % | 29.4% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.82 | 0.79 | 0.75 – 0.86 |
| Assists/game | 0.61 | 0.62 | 0.56 – 0.67 |
| Saves/game | 0.96 | 1.07 | 0.92 – 1.16 |
| Shots/game | 2.68 | 2.64 | 2.57 – 2.73 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| D/\MN D/\NIEL | S25 | Prospect | 0.81 | 0.5 | 1.11 | 0.86 |
| Ziffy | S25 | Veteran | 0.74 | 0.68 | 0.97 | 0.89 |
| xDracO0 | S23 | Rival | 0.86 | 0.61 | 1.3 | 0.97 |
| Meta.RL- | S24 | Challenger | 1.02 | 0.54 | 1.06 | 1.04 |
| nave | S26 | Premier | 0.64 | 0.55 | 1.09 | 1.07 |
| Flexy | S23 | Elite | 0.86 | 0.64 | 0.82 | 1.07 |
| nickm | S24 | Elite | 0.77 | 0.64 | 1.07 | 1.08 |
| BankShark | S22 | Rival | 0.79 | 0.5 | 1.17 | 1.09 |
| Treezy | S20 | Premier | 0.62 | 0.56 | 0.81 | 1.10 |
| 6-7! | S24 | Master | 0.83 | 0.52 | 1.12 | 1.11 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.