Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 366.33 | 4396 |
|
| Goals | 0.67 | 8 |
|
| Assists | 0.42 | 5 |
|
| Saves | 2.0 | 24 |
|
| Shots | 2.0 | 24 |
|
| Demos | 1.17 | 14 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 366.33 | #296 / 1215 | #48 / 170 |
| Goals | 0.67 | #601 / 1215 | #93 / 170 |
| Assists | 0.42 | #706 / 1215 | #111 / 170 |
| Saves | 2.0 | #24 / 1215 | #5 / 170 |
| Demos | 1.17 | #283 / 1215 | #46 / 170 |
56% of the season is played (12 → ~21 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (198 games across 5 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 4396 | 7693 | 7649 | 7649 | 7561 – 7737 |
| Goals | 8 | 14 | 14 | 15 | 10 – 18 |
| Assists | 5 | 9 | 9 | 9 | 6 – 13 |
| Saves | 24 | 42 | 40 | 40 | 34 – 46 |
| Shots | 24 | 42 | 44 | 44 | 37 – 51 |
| Demos | 14 | 24 | 24 | 26 | 19 – 29 |
| MVPs | 1 | 2 | 2 | 2 | 1 – 4 |
From 8 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 399.9 |
| Avg boost | 49.3 |
| Boost stolen / game | 437.8 |
| % time at 0 boost | 15.2% |
| Avg speed (uu/s) | 1518.6 |
| % supersonic | 14.9% |
| % time high in air | 6.8% |
| Avg distance to ball | 2985.0 |
| % time attacking third | 17.7% |
| Demos / game | 0.5 |
| Demos taken / game | 1.1 |
| Shooting % | 25.0% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S21 | Rival | 8 | 1.25 | 0.38 | 1.25 | 385 |
| S22 | Rival | 12 | 1.0 | 0.0 | 1.0 | 393 |
| S23 | Rival | 62 | 0.77 | 0.6 | 1.53 | 398 |
| S24 | Veteran | 64 | 0.73 | 0.72 | 1.58 | 427 |
| S25 | Veteran | 52 | 0.86 | 0.48 | 1.58 | 408 |
| S26 | Veteran | 8 | 0.5 | 0.12 | 2.25 | 400 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 5784 | 2400-2346 | 51% | 363 |
| RSC (official) | 58 | 26-25 | 51% | 353 |
| Non-RSC ranked 3v3 | 34 | 12-15 | 44% | 342 |
| Non-RSC other | 5692 | 2362-2306 | 51% | 363 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.5 | 0.55 | 0.5 – 0.64 |
| Assists/game | 0.12 | 0.25 | 0.2 – 0.33 |
| Saves/game | 2.25 | 1.88 | 1.75 – 2.0 |
| Shots/game | 1.62 | 1.88 | 1.62 – 2.08 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| zl Mango lz | S18 | Challenger | 0.56 | 0.22 | 2.0 | 1.33 |
| MidnightIguana | S26 | Prospect | 0.46 | 0.09 | 2.36 | 1.49 |
| Beans | S20 | Elite | 0.5 | 0.3 | 2.0 | 1.59 |
| Crucified | S26 | Rival | 0.42 | 0.25 | 2.17 | 1.66 |
| rwalls516r | S19 | Contender | 0.46 | 0.09 | 1.91 | 1.73 |
| kooooobee | S23 | Master | 0.5 | 0.27 | 2.32 | 1.89 |
| DenZ | S18 | Elite | 0.62 | 0.25 | 2.0 | 1.95 |
| SCEET | S25 | Elite | 0.5 | 0.38 | 2.0 | 2.01 |
| Swift | S20 | Master | 0.75 | 0.25 | 2.38 | 2.03 |
| Nova_ | S17 | Elite | 0.38 | 0.12 | 1.88 | 2.09 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.